Switching SceneItems to smarts
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@ -79,7 +79,7 @@ namespace Dawn {
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// @optional
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StateProperty<enum UILabelTextAlign> textAlign;
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UILabel(SceneItem *item);
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UILabel(std::weak_ptr<SceneItem> item);
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void onStart() override;
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std::vector<struct ShaderPassItem> getUIRenderPasses() override;
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