Switching SceneItems to smarts

This commit is contained in:
2023-11-12 23:02:11 -06:00
parent e540efb726
commit ba185e9fe4
124 changed files with 185 additions and 775 deletions

View File

@ -8,7 +8,7 @@
using namespace Dawn;
TiledSprite::TiledSprite(SceneItem *item) :
TiledSprite::TiledSprite(std::weak_ptr<SceneItem> item) :
SceneItemComponent(item),
tile(-1),
tileset(nullptr),
@ -22,7 +22,7 @@ TiledSprite::TiledSprite(SceneItem *item) :
std::vector<std::shared_ptr<SceneItemComponent>> TiledSprite::getDependencies() {
if(this->meshHost == nullptr) {
this->meshHost = this->item->getComponent<QuadMeshHost>();
this->meshHost = item.lock()->getComponent<QuadMeshHost>();
}
return { this->meshHost._realValue };