Switching SceneItems to smarts
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@ -8,7 +8,7 @@
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using namespace Dawn;
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TiledSprite::TiledSprite(SceneItem *item) :
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TiledSprite::TiledSprite(std::weak_ptr<SceneItem> item) :
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SceneItemComponent(item),
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tile(-1),
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tileset(nullptr),
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@ -22,7 +22,7 @@ TiledSprite::TiledSprite(SceneItem *item) :
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std::vector<std::shared_ptr<SceneItemComponent>> TiledSprite::getDependencies() {
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if(this->meshHost == nullptr) {
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this->meshHost = this->item->getComponent<QuadMeshHost>();
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this->meshHost = item.lock()->getComponent<QuadMeshHost>();
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}
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return { this->meshHost._realValue };
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