Render chips

This commit is contained in:
2021-05-20 08:34:15 -07:00
parent 717e18fa26
commit b8e9117ad9
9 changed files with 60 additions and 20 deletions

View File

@ -61,23 +61,22 @@ void holdemRenderFrameUseLeft() {
void holdemRenderFrameUseRight() {
glClearColor(0.3, 0.3, 0, 1);
frameBufferUse(GAME_STATE.frameRight, true);
// cameraPerspective(&GAME_STATE.cameraRight, 45,
// (
// (float)GAME_STATE.frameRight->texture->width /
// (float)GAME_STATE.frameRight->texture->height
// ), 0.2f, 1000.0f
// );
// cameraLookAt(&GAME_STATE.cameraRight, 0, 3, 3, 0, 0, 0);
cameraPerspective(&GAME_STATE.cameraRight, 15,
cameraPerspective(&GAME_STATE.cameraRight, 45,
(
(float)GAME_STATE.frameRight->texture->width /
(float)GAME_STATE.frameRight->texture->height
), 0.2f, 1000.0f
);
cameraLookAt(&GAME_STATE.cameraRight, 0, 1, -8, 0, 0, 0);
cameraLookAt(&GAME_STATE.cameraRight, 0, 3, 3, 0, 0, 0);
// cameraPerspective(&GAME_STATE.cameraRight, 15,
// (
// (float)GAME_STATE.frameRight->texture->width /
// (float)GAME_STATE.frameRight->texture->height
// ), 0.2f, 1000.0f
// );
// cameraLookAt(&GAME_STATE.cameraRight, 0, 1, -8, 0, 0, 0);
shaderUseCamera(GAME_STATE.shaderWorld, &GAME_STATE.cameraRight);
}