Almost done with new language tools
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67
src/dawntools/tools/vnscenegen/parse/header.hpp
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67
src/dawntools/tools/vnscenegen/parse/header.hpp
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// Copyright (c) 2023 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "parse/include.hpp"
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#include "parse/character.hpp"
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#include "parse/scene.hpp"
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#include "parse/asset.hpp"
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namespace Dawn {
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struct HeaderInformation {
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std::vector<std::string> includes;
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std::vector<struct CharacterInformation> characters;
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std::vector<struct AssetInformation> assets;
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std::map<std::string, std::map<std::string, std::string>> languages;
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struct SceneInformation scene;
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};
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class HeaderParser : public XmlParser<struct HeaderInformation> {
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protected:
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std::vector<std::string> getRequiredAttributes() {
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return std::vector<std::string>();
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}
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std::map<std::string, std::string> getOptionalAttributes() {
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return std::map<std::string, std::string>();
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}
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int32_t onParse(
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Xml *node,
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std::map<std::string, std::string> values,
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struct HeaderInformation *out,
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std::string *error
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) {
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int32_t ret = 0;
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auto itChildren = node->children.begin();
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while(itChildren != node->children.end()) {
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auto c = *itChildren;
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if(c->node == "include") {
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ret = (IncludeParser()).parse(c, &out->includes, error);
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} else if (c->node == "character") {
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struct CharacterInformation character;
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ret = (CharacterParser()).parse(c, &character, error);
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if(ret != 0) return ret;
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out->characters.push_back(character);
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} else if(c->node == "asset") {
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struct AssetInformation asset;
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ret = (AssetParser()).parse(c, &asset, error);
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if(ret != 0) return ret;
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out->assets.push_back(asset);
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} else if(c->node == "scene") {
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ret = (SceneParser()).parse(c, &out->scene, error);
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}
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if(ret != 0) return ret;
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++itChildren;
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}
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return ret;
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}
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};
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}
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