Corrected final font issues.
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@ -15,11 +15,8 @@
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/** How many characters (after the first char) to generate */
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#define FONT_NUM_CHARS 96
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/** Passed to STBTT for scaling the font nicely */
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#define FONT_TEXTURE_SIZE 24
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/** Width of the loaded font texture */
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#define FONT_TEXTURE_WIDTH 512
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#define FONT_TEXTURE_WIDTH 1024
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/** Height of the loaded font texture */
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#define FONT_TEXTURE_HEIGHT FONT_TEXTURE_WIDTH
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@ -27,6 +24,9 @@
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/** Refer to STBTT docs for OpenGL Fill Mode v d3d Fill Modes */
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#define FONT_FILL_MODE 1
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/** Passed to STBTT for scaling the font nicely, essentially the font size. */
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#define FONT_TEXTURE_SIZE 96
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// Chars
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#define FONT_NEWLINE '\n'
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#define FONT_SPACE ' '
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@ -35,7 +35,6 @@
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#define FONT_LINE_HEIGHT FONT_TEXTURE_SIZE*0.75
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#define FONT_INITIAL_LINE FONT_LINE_HEIGHT*0.75
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#define FONT_SPACE_SIZE FONT_TEXTURE_SIZE*0.45
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#define FONT_SCALE_ADJUST 0.03
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/** Representation of a font that can be used to render text */
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typedef struct {
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