I hate my life
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@ -6,9 +6,7 @@ const { args } = require('./../utils/args');
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const { mkdirp } = require('../utils/file');
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// Parse Args
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if(!args.root) throw new Error(`Missing root argument`);
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if(!args.assets) throw new Error(`Missing assets argument`);
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if(!args.temp) throw new Error(`Missing temp argument`);
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// if(!args.temp) throw new Error(`Missing temp argument`);
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if(!args.in) throw new Error(`Missing in argument`);
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if(!args.out) throw new Error(`Missing out argument`);
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if(!args.dep) throw new Error(`Missing dep argument`);
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@ -16,14 +14,16 @@ if(!args.in.endsWith('xml')) throw new Error(`Invalid in XML`);
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if(!args.out.endsWith('png')) throw new Error(`Invalid out PNG`);
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// Determine in and out.
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const root = path.resolve(args.root);
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const file = path.resolve(args.root, args.assets, args.in);
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const outFile = path.resolve(args.assets, args.out);
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const file = path.resolve(args.in);
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const outFile = path.resolve(args.out);
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const cOut = path.resolve(args.temp, 'vn', `${args.dep}.c`);
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const hOut = path.resolve(args.temp, 'vn', `${args.dep}.h`);
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console.log(outFile);
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// const cOut = path.resolve(args.temp, 'vn', `${args.dep}.c`);
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// const hOut = path.resolve(args.temp, 'vn', `${args.dep}.h`);
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if(!fs.existsSync(file)) throw new Error(`Could not find ${file}`);
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if(fs.existsSync(outFile) && fs.existsSync(cOut) && fs.existsSync(hOut)) return;
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// if(fs.existsSync(outFile) && fs.existsSync(cOut) && fs.existsSync(hOut)) return;
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if(fs.existsSync(outFile)) return;
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// Load XML
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const data = xml.xml2js(fs.readFileSync(file, 'utf-8'));
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@ -31,7 +31,7 @@ const [ character ] = data.elements;
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// Validate file.
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if(!character.attributes.context) throw new Error(`Missing context`)
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const dir = path.resolve(root, args.assets, character.attributes.context);
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const dir = path.resolve(path.dirname(file), character.attributes.context);
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// Parse base and layers
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const base = character.elements.find(e => e.name == 'base').attributes;
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@ -107,33 +107,33 @@ const layers = character.elements
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mkdirp(outFile);
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await imageWrite(out, outFile);
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mkdirp(cOut);
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let name = character.attributes.name || args.name || args.dep;
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// mkdirp(cOut);
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// fs.writeFileSync(cOut, `
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// #include "${args.dep}.h"
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fs.writeFileSync(cOut, `
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#include "${args.dep}.h"
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// void vnCharacter${name}Init(vncharacter_t *vnc, texture_t *texture) {
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// assetTextureLoad(texture, VN_CHARACTER_${name.toUpperCase()}_TEXTURE);
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// vnCharacterInit(vnc, texture);
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void vnCharacter${name}Init(vncharacter_t *vnc, texture_t *texture) {
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assetTextureLoad(texture, VN_CHARACTER_${name.toUpperCase()}_TEXTURE);
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vnCharacterInit(vnc, texture);
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// // Base Layer
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// vnCharacterLayerAdd(vnc, 1, 0, 0, 0, 0, ${baseImage.width}, ${baseImage.height});
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// Base Layer
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vnCharacterLayerAdd(vnc, 1, 0, 0, 0, 0, ${baseImage.width}, ${baseImage.height});
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// // Layers
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// ${strLayers}
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// }
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// `);
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// Layers
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${strLayers}
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}
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`);
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// fs.writeFileSync(hOut, `
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// #pragma once
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// #include <libs.h>
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// #include <vn/vncharacter.h>
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// #include <display/texture.h>
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// #include <file/asset.h>
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fs.writeFileSync(hOut, `
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#pragma once
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#include <libs.h>
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#include <vn/vncharacter.h>
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#include <display/texture.h>
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#include <file/asset.h>
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#define VN_CHARACTER_${name.toUpperCase()}_TEXTURE "${args.out}"
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// #define VN_CHARACTER_${name.toUpperCase()}_TEXTURE "${args.out}"
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void vnCharacter${name}Init(vncharacter_t *vnc, texture_t *texture);
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`);
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// void vnCharacter${name}Init(vncharacter_t *vnc, texture_t *texture);
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// `);
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})().catch(console.error);
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