Improved Language Support
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@ -7,6 +7,8 @@
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#include <dawn/dawn.h>
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#include "../engine/engine.h"
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#include "../locale/language.h"
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#if SETTING_GAME == SETTING_GAME_POKER
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#include "poker/pokergame.h"
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#elif SETTING_GAME == SETTING_GAME_DAWN
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@ -7,8 +7,6 @@
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#include "pokergame.h"
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label_t label;
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bool pokerGameInit(game_t *game) {
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pokergame_t *pokerGame = &game->pokerGame;
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@ -17,26 +15,13 @@ bool pokerGameInit(game_t *game) {
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// Load the Assets
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pokerGameAssetsInit(&pokerGame->assets);
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// Initialize the UI.
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pokerUiInit(pokerGame);
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// Prep the VN Conversation Engine.
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vnSceneInit(&pokerGame->scene, &pokerGame->assets.font);
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pokerGameActionStartAdd(pokerGame);
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labelInit(&label);
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label.y = 32;
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label.fontSize = 8.0;
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labelSetText(&label, &pokerGame->assets.font, "Hello World");
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// pokerActionMatchAdd(&pokerGame->scene.conversation.actionQueue, &pokerGame->poker);
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// pokerActionMatchAdd(&pokerGame->scene.conversation.actionQueue, &pokerGame->poker);
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// pokerActionRoundAdd(&pokerGame->scene.conversation.actionQueue, &pokerGame->poker);
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// pokerActionBlindsAdd(&pokerGame->scene.conversation.actionQueue, &pokerGame->poker);
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// pokerActionDealAdd(&pokerGame->scene.conversation.actionQueue, &pokerGame->poker);
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// vnConversationTalk(&pokerGame->scene.conversation, "Betting Round", NULL);
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// pokerActionFlopAdd(&pokerGame->scene.conversation.actionQueue, &pokerGame->poker);
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// Begin the VN conversation queue.
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queueNext(&pokerGame->scene.conversation.actionQueue);
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return true;
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@ -54,11 +39,13 @@ void pokerGameUpdate(game_t *game) {
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// Render the visual novel scene
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vnSceneRenderWorld(&pokerGame->scene, &game->engine, &pokerGame->assets.shader);
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vnSceneRenderGui(&pokerGame->scene, &game->engine, &pokerGame->assets.shader);
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labelRender(&label, &pokerGame->assets.shader);
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pokerUiRender(pokerGame);
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}
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void pokerGameDispose(game_t *game) {
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pokerUiDispose(&game->pokerGame);
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vnSceneDispose(&game->pokerGame.scene);
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pokerGameAssetsDispose(&game->pokerGame.assets);
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}
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@ -12,8 +12,7 @@
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#include "../../vn/conversation/talk.h"
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#include "../../vn/vnscene.h"
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#include "actions/start.h"
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#include "../../ui/label.h"
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#include "pokerui.h"
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/**
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* Initializes the game state for the poker game.
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@ -7,6 +7,55 @@
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#include "pokerui.h"
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void pokerUiInit(pokerui_t *ui) {
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void pokerUiInit(pokergame_t *pokerGame) {
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pokerplayerui_t *playerUi;
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pokerplayer_t *playerPoker;
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vncharacter_t *character;
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uint8_t i;
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for(i = 0; i < POKER_PLAYER_COUNT; i++) {
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playerUi = pokerGame->ui.players + i;
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playerPoker = pokerGame->poker.players + i;
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character = pokerGame->scene.characters + i;
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// Chips label
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labelInit(&playerUi->labelChips);
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playerUi->labelChips.fontSize = 12.0;
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// Name Label
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labelInit(&playerUi->labelName);
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playerUi->labelName.fontSize = 12.0;
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// labelSetText(&playerUi->labelChips, &pokerGame->assets.font, character->name);
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}
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}
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void pokerUiRender(pokergame_t *pokerGame) {
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pokerplayerui_t *playerUi;
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pokerplayer_t *playerPoker;
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uint8_t i;
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char buffer[256];
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for(i = 0; i < POKER_PLAYER_COUNT; i++) {
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playerUi = pokerGame->ui.players + i;
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playerPoker = pokerGame->poker.players + i;
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// Player Chips
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sprintf(buffer, "%u chips", playerPoker->chips);
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playerUi->labelChips.y = (i+1) * 32;
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labelSetText(&playerUi->labelChips, &pokerGame->assets.font, buffer);
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labelRender(&playerUi->labelChips, &pokerGame->assets.shader);
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// Player Name
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labelRender(&playerUi->labelName, &pokerGame->assets.shader);
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}
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}
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void pokerUiDispose(pokergame_t *pokerGame) {
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pokerplayerui_t *player;
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uint8_t i;
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for(i = 0; i < POKER_PLAYER_COUNT; i++) {
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player = pokerGame->ui.players + i;
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labelDispose(&player->labelChips);
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}
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}
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@ -9,4 +9,8 @@
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#include <dawn/dawn.h>
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#include "../../ui/label.h"
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void pokerUiInit(pokerui_t *ui);
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void pokerUiInit(pokergame_t *pokerGame);
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void pokerUiRender(pokergame_t *pokerGame);
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void pokerUiDispose(pokergame_t *pokerGame);
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