Improved Language Support
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@ -11,6 +11,7 @@
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#include "../../poker/poker.h"
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#include "../../vn/vnconversation.h"
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#include "../../vn/vnscene.h"
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#include "pokerui.h"
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/** Name of the Poker Game */
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#define POKER_GAME_NAME "Dawn Poker Game"
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@ -24,4 +25,7 @@ typedef struct {
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/** Assets for the game. */
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pokergameassets_t assets;
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/** UI For the Game */
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pokerui_t ui;
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} pokergame_t;
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@ -8,7 +8,13 @@
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#pragma once
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#include "../../libs.h"
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#include "../../ui/label.h"
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#include "../../poker/player.h"
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typedef struct {
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label_t labelTest;
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label_t labelChips;
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label_t labelName;
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} pokerplayerui_t;
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typedef struct {
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pokerplayerui_t players[POKER_PLAYER_COUNT];
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} pokerui_t;
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@ -17,6 +17,7 @@ typedef struct {
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typedef struct {
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char *key;
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char *text;
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} languagestring_t;
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typedef struct {
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@ -20,6 +20,8 @@ typedef struct {
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float scaleX, scaleY;
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float blinkStart;
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char *name;
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bool talking;
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tileset_t tilesetEyes;
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