Started fixing texture tool (incomplete)

This commit is contained in:
2023-04-02 17:15:49 -07:00
parent 7cb9846e1b
commit b3f58ed0ec
14 changed files with 304 additions and 11 deletions

View File

@ -23,4 +23,6 @@ tool_prefab(${ROSE_ASSETS_DIR}/prefabs/Player.xml)
tool_prefab(${ROSE_ASSETS_DIR}/prefabs/Urchin.xml)
tool_prefab(${ROSE_ASSETS_DIR}/prefabs/Crab.xml)
tool_prefab(${ROSE_ASSETS_DIR}/prefabs/SwordHitbox.xml)
tool_prefab(${ROSE_ASSETS_DIR}/prefabs/Wall.xml)
tool_prefab(${ROSE_ASSETS_DIR}/prefabs/Wall.xml)
tool_texture(texture_urchin ${ROSE_ASSETS_DIR}/textures/Urchin.png)

View File

@ -43,13 +43,14 @@ namespace Dawn {
camera = Camera::create(this);
camera->fov = 0.436332f;
camera->transform->lookAt(glm::vec3(10, 10, 10), glm::vec3(0, 0, 0));
auto gameCamera = camera->item->addComponent<GameCamera>();
gameCamera->player = player->player;
// auto gameCamera = camera->item->addComponent<GameCamera>();
// gameCamera->player = player->player;
}
std::vector<Asset*> getRequiredAssets() override {
auto assMan = &this->game->assetManager;
std::vector<Asset*> assets;
vectorAppend(&assets, Urchin::getRequiredAssets(assMan));
return assets;
}