Refactor almost finished.
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@ -15,6 +15,7 @@ void _pokerActionRoundOnStart(queue_t *queue, queueaction_t *action ,uint8_t i){
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poker = (poker_t *)action->data;
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// Update game state.
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poker->state = POKER_STATE_STARTING_ROUND;
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// Prepare the initial game state
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@ -11,6 +11,7 @@
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#include "../dealer.h"
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#include "../bet.h"
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#include "../player.h"
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#include "../poker.h"
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/** Callback for when the poker round start aciton begins. */
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void _pokerActionRoundOnStart(queue_t *queue, queueaction_t *action, uint8_t i);
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