More CMake stuff
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@ -36,14 +36,14 @@ assetbuffer_t * assetBufferOpen(char *assetName) {
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// Get the directory based on the raw input by creating a new string.
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FILE *fptr;
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size_t lenAsset = strlen(assetName);// Get the length of asset
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size_t lenPrefix = strlen(SETTING_ASSET_PREFIX);// Get the length of the prefix
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size_t lenPrefix = strlen(ASSET_PREFIX);// Get the length of the prefix
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// Create str to house both the prefix and asset, and null terminator
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char *joined = malloc(lenAsset + lenPrefix + 1);
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if(joined == NULL) return NULL;// Mem okay?
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joined[0] = '\0';//Start at null
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strcat(joined, SETTING_ASSET_PREFIX);//Add prefix
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strcat(joined, ASSET_PREFIX);//Add prefix
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strcat(joined, assetName);//Add body
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printf("Opening up %s\n", joined);
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@ -13,6 +13,10 @@
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#include "../script/scripter.h"
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#include "xml.h"
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#if !defined(ASSET_PREFIX)
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#error Asset Prefix has not been defined.
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#endif
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/** Definition of an asset ready to be buffered */
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typedef FILE assetbuffer_t;
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