Fixed colors in shaders.

This commit is contained in:
2023-04-02 17:45:46 -07:00
parent b3f58ed0ec
commit b20c099fc0
3 changed files with 13 additions and 6 deletions

View File

@ -43,8 +43,8 @@ namespace Dawn {
camera = Camera::create(this);
camera->fov = 0.436332f;
camera->transform->lookAt(glm::vec3(10, 10, 10), glm::vec3(0, 0, 0));
// auto gameCamera = camera->item->addComponent<GameCamera>();
// gameCamera->player = player->player;
auto gameCamera = camera->item->addComponent<GameCamera>();
gameCamera->player = player->player;
}
std::vector<Asset*> getRequiredAssets() override {