Fixed colors in shaders.
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@ -43,8 +43,8 @@ namespace Dawn {
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camera = Camera::create(this);
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camera->fov = 0.436332f;
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camera->transform->lookAt(glm::vec3(10, 10, 10), glm::vec3(0, 0, 0));
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// auto gameCamera = camera->item->addComponent<GameCamera>();
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// gameCamera->player = player->player;
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auto gameCamera = camera->item->addComponent<GameCamera>();
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gameCamera->player = player->player;
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}
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std::vector<Asset*> getRequiredAssets() override {
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