Fixed colors in shaders.
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		| @@ -97,7 +97,8 @@ void ShaderProgram::setBoolean(shaderparameter_t uni, bool value) { | ||||
| } | ||||
|  | ||||
| void ShaderProgram::setColor(shaderparameter_t uniform, struct Color color) { | ||||
|   glUniform4f(uniform, color.r, color.g, color.b, color.a); | ||||
|   auto precise = color.precision(); | ||||
|   glUniform4f(uniform, precise.r, precise.g, precise.b, precise.a); | ||||
| } | ||||
|  | ||||
| void ShaderProgram::setVector3(shaderparameter_t uniform, glm::vec3 vector) { | ||||
|   | ||||
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