Fixed colors in shaders.
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@ -97,7 +97,8 @@ void ShaderProgram::setBoolean(shaderparameter_t uni, bool value) {
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}
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void ShaderProgram::setColor(shaderparameter_t uniform, struct Color color) {
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glUniform4f(uniform, color.r, color.g, color.b, color.a);
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auto precise = color.precision();
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glUniform4f(uniform, precise.r, precise.g, precise.b, precise.a);
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}
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void ShaderProgram::setVector3(shaderparameter_t uniform, glm::vec3 vector) {
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