Added rewind method.
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@ -7,6 +7,7 @@
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#pragma once
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#include "../../libs.h"
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#include "../../display/animation/queue.h"
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#include "pokergameassets.h"
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#include "pokerworld.h"
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#include "pokerui.h"
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@ -44,4 +45,7 @@ typedef struct {
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/** UI For the Game */
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pokerui_t ui;
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/** Data for the actions */
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pokergameactiondata_t actionData[ANIMATION_QUEUE_ITEM_MAX];
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} pokergame_t;
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@ -10,6 +10,5 @@
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typedef struct {
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pokergame_t *game;
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uint8_t player;
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} pokergameactionlook_t;
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uint8_t lookAtPlayer;
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} pokergameactiondata_t;
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