Converted first thing to shared pointers.
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@ -20,10 +20,10 @@ namespace Dawn {
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cube = SimpleSpinningCubePrefab::prefabCreate(this);
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}
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std::vector<Asset*> getRequiredAssets() override {
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std::vector<std::shared_ptr<Asset>> getRequiredAssets() override {
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auto assMan = &this->game->assetManager;
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std::vector<Asset*> assets;
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vectorAppend(&assets, SimpleSpinningCubePrefab::getRequiredAssets(assMan));
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std::vector<std::shared_ptr<Asset>> assets;
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vectorAppend(assets, SimpleSpinningCubePrefab::getRequiredAssets(assMan));
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return assets;
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}
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