Converted first thing to shared pointers.
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		@@ -20,10 +20,10 @@ namespace Dawn {
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        cube = SimpleSpinningCubePrefab::prefabCreate(this);
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      }
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      std::vector<Asset*> getRequiredAssets() override {
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      std::vector<std::shared_ptr<Asset>> getRequiredAssets() override {
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        auto assMan = &this->game->assetManager;
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        std::vector<Asset*> assets;
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        vectorAppend(&assets, SimpleSpinningCubePrefab::getRequiredAssets(assMan));
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        std::vector<std::shared_ptr<Asset>> assets;
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        vectorAppend(assets, SimpleSpinningCubePrefab::getRequiredAssets(assMan));
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        return assets;
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      }
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