Cleaned some code, drastically reduced memory footprint.
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@@ -11,6 +11,8 @@
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#include "poker/pokergame.h"
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#elif SETTING_GAME == SETTING_GAME_DAWN
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#include "dawn/dawngame.h"
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#elif SETTING_GAME == SETTING_GAME_SANDBOX
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#include "sandbox/sandboxscene.h"
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#endif
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/** Describes the current game */
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@@ -22,5 +24,7 @@ typedef struct {
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pokergame_t pokerGame;
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#elif SETTING_GAME == SETTING_GAME_DAWN
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dawngame_t dawnGame;
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#elif SETTING_GAME == SETTING_GAME_SANDBOX
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sandboxscene_t sandboxScene;
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#endif
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} game_t;
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