Putting it all together and testing it.
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@@ -8,6 +8,5 @@ out vec4 FragColor;
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void main() {
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vec4 color = texture(u_Text, TexCoord);
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FragColor = color + vec4(0.25, 0.25, 0.25, 1);
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// FragColor = vec4(1, 0, 0, 1);
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FragColor = color + vec4(0.1, 0.1, 0.1, 1);
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}
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