Managing to get GBM working
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#version 130
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_explicit_attrib_location : enable
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#version 320 es
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#ifdef GL_ES
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#else
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#extension GL_ARB_separate_shader_objects : enable
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#endif
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layout (location = 0) in vec3 aPos;
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layout (location = 1) in vec2 aTexCoord;
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