Managing to get GBM working

This commit is contained in:
2021-08-16 01:38:35 -04:00
parent e5051bf7fe
commit ada7747676
12 changed files with 767 additions and 36 deletions

View File

@ -1,6 +1,9 @@
#version 130
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_explicit_attrib_location : enable
#version 320 es
#ifdef GL_ES
#else
#extension GL_ARB_separate_shader_objects : enable
#endif
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec2 aTexCoord;