Managing to get GBM working

This commit is contained in:
2021-08-16 01:38:35 -04:00
parent e5051bf7fe
commit ada7747676
12 changed files with 767 additions and 36 deletions

View File

@ -1,13 +1,25 @@
#version 130
#version 320 es
in vec2 TexCoord;
#ifdef GL_ES
in mediump vec2 TexCoord;
uniform mediump sampler2D u_Text;
out mediump vec4 FragColor;
void main() {
mediump vec4 color = texture(u_Text, TexCoord);
if(color.a == 0.0) discard;
FragColor = color;
}
#else
#version 330 core
uniform sampler2D u_Text;
in vec2 TexCoord;
uniform sampler2D u_Text;
out vec4 FragColor;
out vec4 FragColor;
void main() {
vec4 color = texture(u_Text, TexCoord);
if(color.a == 0) discard;
FragColor = color;
}
void main() {
vec4 color = texture(u_Text, TexCoord);
if(color.a == 0.0) discard;
FragColor = color;
}
#endif