Managing to get GBM working
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@@ -4,7 +4,7 @@
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# https://opensource.org/licenses/MIT
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#################################### CMAKE #####################################
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cmake_minimum_required(VERSION 3.15)
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cmake_minimum_required(VERSION 3.13)
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set(CMAKE_C_STANDARD 99)
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set(CMAKE_C_STANDARD_REQUIRED ON)
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@@ -14,15 +14,19 @@ include(FetchContent)
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#Vars
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set(DEPS_DIR "${PROJECT_BINARY_DIR}/_deps")
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set(SDL2_DIR ${CMAKE_CURRENT_LIST_DIR}/lib/SDL2)
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set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/modules)
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# set(SDL2_DIR ${CMAKE_CURRENT_LIST_DIR}/lib/SDL2)
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################################## Settings ####################################
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# Platform Settings
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set(SETTING_PLATFORM_GLFW 1)
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set(SETTING_PLATFORM_SDL 2)
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set(SETTING_PLATFORM SETTING_PLATFORM_SDL)
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set(SETTING_PLATFORM_GBM 3)
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set(SETTING_PLATFORM SETTING_PLATFORM_GBM)
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set(SETTING_USE_GLAD 1)
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set(SETTING_USE_GLAD 0)
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# Game Settings
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set(SETTING_GAME_POKER 1)
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@@ -57,12 +61,22 @@ if(${SETTING_PLATFORM} EQUAL ${SETTING_PLATFORM_SDL})
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list(APPEND HEADER_FILES ${HDRS})
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endif()
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# GBM Sources
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if(${SETTING_PLATFORM} EQUAL ${SETTING_PLATFORM_GBM})
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file(GLOB_RECURSE SRC ${CMAKE_SOURCE_DIR}/platform/gbm/*.c)
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file(GLOB_RECURSE HDRS ${CMAKE_SOURCE_DIR}/platform/gbm/*.h)
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list(APPEND SOURCE_FILES ${SRC})
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list(APPEND HEADER_FILES ${HDRS})
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endif()
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file(COPY ${CMAKE_CURRENT_LIST_DIR}/assets DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
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##################################### LIBS #####################################
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include_directories(${CMAKE_SOURCE_DIR}/lib/stb)
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include_directories(${CMAKE_SOURCE_DIR}/include)
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include_directories(${CMAKE_CURRENT_BINARY_DIR})
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include_directories(/usr/lib/aarch64-linux-gnu/)
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################################## EXECUTABLE ##################################
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add_executable(${PROJECT_NAME} ${HEADER_FILES} ${SOURCE_FILES})
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@@ -72,6 +86,7 @@ add_executable(${PROJECT_NAME} ${HEADER_FILES} ${SOURCE_FILES})
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# Math
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if(NOT WIN32)
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target_link_libraries(${PROJECT_NAME} m)
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target_link_libraries(${PROJECT_NAME} ${CMAKE_DL_LIBS})
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endif()
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# GLAD
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@@ -95,22 +110,31 @@ endif()
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# SDL
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if(${SETTING_PLATFORM} EQUAL ${SETTING_PLATFORM_SDL})
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# add_subdirectory(${CMAKE_SOURCE_DIR}/lib/glad)
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# target_link_libraries(${PROJECT_NAME} glad)
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find_package(SDL2 REQUIRED)
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include_directories(${SDL2_INCLUDE_DIRS})
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target_link_libraries(${PROJECT_NAME} ${SDL2_LIBRARIES})
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endif()
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# CGLM
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if(NOT cglm_FOUND)
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FetchContent_Declare(
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cglm
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GIT_REPOSITORY https://github.com/recp/cglm
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GIT_TAG v0.8.3
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)
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FetchContent_MakeAvailable(cglm)
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#GBM
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if(${SETTING_PLATFORM} EQUAL ${SETTING_PLATFORM_GBM})
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find_package(Libdrm REQUIRED)
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find_package(gbm REQUIRED)
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target_link_libraries(${PROJECT_NAME} Libdrm::Libdrm)
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target_link_libraries(${PROJECT_NAME} gbm::gbm)
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target_link_libraries(${PROJECT_NAME} EGL GLESv2)
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endif()
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# CGLM
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add_subdirectory(${CMAKE_SOURCE_DIR}/lib/cglm)
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# if(NOT cglm_FOUND)
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# FetchContent_Declare(
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# cglm
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# GIT_REPOSITORY https://github.com/recp/cglm
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# GIT_TAG v0.8.3
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# )
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# FetchContent_MakeAvailable(cglm)
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# endif()
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target_link_libraries(${PROJECT_NAME} cglm)
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# OpenGL
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