Significantly improved font code
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@ -13,12 +13,10 @@ void pokerFrameInit(poker_t *poker, render_t *render) {
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frameBufferInit(&poker->frameWorld, render->width, render->height);
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frameBufferInit(&poker->frameGui, render->width, render->height);
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fonttextinfo_t info;
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fonttextinfo_t *info;
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char *text = "Hello\n World";
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info = fontGetTextInfo(&poker->font, text);
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fontmeasure_t *measure = fontTextMeasure(&poker->font, text, &info, 16);
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fontTextInitFromMeasure(&poker->font, &bruh, text, &info, measure);
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fontTextMeasureDispose(measure);
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info = fontGetTextInfo(&poker->font, text, 16);
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fontTextInit(&poker->font, &bruh, info);
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}
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void pokerFrameWorld(poker_t *poker, render_t *render) {
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