Moving some assets around
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@@ -37,8 +37,8 @@ std::vector<struct ShaderPassItem> SimpleTexturedMaterial::getRenderPasses(IRend
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onlyPass.parameterBuffers[shader->bufferRenderPipeline] = &context.renderPipeline->shaderBuffer;
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onlyPass.renderFlags = (
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RENDER_MANAGER_RENDER_FLAG_BLEND |
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RENDER_MANAGER_RENDER_FLAG_DEPTH_TEST
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RENDER_MANAGER_RENDER_FLAG_BLEND
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// RENDER_MANAGER_RENDER_FLAG_DEPTH_TEST
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);
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if(this->texture != nullptr) {
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