Moving some assets around
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7
assets/games/liminal/scenes/CMakeLists.txt
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7
assets/games/liminal/scenes/CMakeLists.txt
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@ -0,0 +1,7 @@
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# Copyright (c) 2023 Dominic Masters
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#
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# This software is released under the MIT License.
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# https://opensource.org/licenses/MIT
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tool_scene(${CMAKE_CURRENT_LIST_DIR}/SceneBase.xml)
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tool_vnscene(${CMAKE_CURRENT_LIST_DIR}/Scene1Prologue0.xml)
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@ -4,20 +4,19 @@
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<string lang="en"><font style="italics">There is a bucket.</font></string>
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</text>
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<set property="eth->color"
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<set property="eth->faceSprite->tile" to="1" type="int32_t" />
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<set property="eth->faceTile" to="1" type="int32_t" />
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<text>
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<string lang="en">It sways above your head like the mouth of a god. You are on Angelwood's best stage, and they are cheering for you, calling you their Queen, their Prom Queen.</string>
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</text>
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<set property="eth->faceSprite->tile" to="0" type="int32_t" />
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<!-- <set property="eth->faceSprite->tile" to="0" type="int32_t" /> -->
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<text>
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<string lang="en">And you are dead soon.</string>
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</text>
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<set property="eth->bodySprite->tile" to="3" type="int32_t" />
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<!-- <set property="eth->bodySprite->tile" to="3" type="int32_t" /> -->
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<text>
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<string lang="en">It's Prom Day. The metal bucket is swaying. Over you. Drenching your white pristine dress in guts and gore red. They aren't cheering anymore. They're gasping. But not screaming: oh, no, not in respectable Angelwood.</string>
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@ -6,9 +6,8 @@
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<item ref="eth" prefab="prefabs/EthPrefab" />
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<item lookAt="0, 0, 5, 0, 0, 0" >
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<!-- <item lookAt="5, 5, 5, 0, 0, 0" > -->
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<!-- <item lookAt="3, 3, 3, 0, 0, 0" > -->
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<Camera ref="camera" type="CAMERA_TYPE_ORTHONOGRAPHIC" />
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<!-- <Camera ref="camera" /> -->
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<CameraTexture ref="camTexture" />
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</item>
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