Aligning skywall slightly.
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@ -14,7 +14,6 @@ void skywallInit(primitive_t *primitive) {
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indice_t indices[SKYWALL_INDICE_COUNT];
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int32_t n, i, j;
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float x, z, p, r;
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int32_t slices;
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// For each slice. We iterate slices+1 to do the wrapping mentioned below.
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for(i = 0; i < SKYWALL_SLICE_COUNT+1; i++) {
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@ -8,7 +8,7 @@
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#include "../primitive.h"
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/** How many slices in each cylinder. */
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#define SKYWALL_SLICE_COUNT 20
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#define SKYWALL_SLICE_COUNT 40
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/** How many vertices per slice */
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#define SKYWALL_VERTICES_PER_SLICE 2
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