Nuked Poker State
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@ -14,7 +14,7 @@ void worldInit() {
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void worldRender() {
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if(ENTITY_STATE.entities[0].type != ENTITY_TYPE_NULL) {
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cameraLookAt(&GAME_STATE.cameraWorld,
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cameraLookAt(&GAME_STATE.cameraMain,
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ENTITY_STATE.entities[0].positionX,
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ENTITY_STATE.entities[0].positionY - 0.5,
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ENTITY_STATE.entities[0].positionZ + 7,
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