Nuked Poker State
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@ -8,7 +8,6 @@
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#include "game.h"
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game_t GAME_STATE;
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pokergame_t POKER_STATE;
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bool gameInit() {
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// Init the game
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@ -28,13 +27,13 @@ bool gameInit() {
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);
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// Font
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POKER_STATE.fontTexture = assetTextureLoad("font.png");
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POKER_STATE.fontTileset = tilesetCreate(20, 20,
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POKER_STATE.fontTexture->width,
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POKER_STATE.fontTexture->height,
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GAME_STATE.fontTexture = assetTextureLoad("font.png");
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GAME_STATE.fontTileset = tilesetCreate(20, 20,
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GAME_STATE.fontTexture->width,
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GAME_STATE.fontTexture->height,
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1, 1, 1, 1
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);
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POKER_STATE.fontBatch = spriteBatchCreate(1024);
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GAME_STATE.fontBatch = spriteBatchCreate(1024);
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// Prepare the renderer.
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holdemRenderFrameInit();
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