Cleaned slate.
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@@ -1,86 +0,0 @@
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# Copyright (c) 2021 Dominic Msters
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#
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# This software is released under the MIT License.
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# https://opensource.org/licenses/MIT
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# Set up the base CMake stuff.
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cmake_minimum_required(VERSION 3.13)
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set(CMAKE_C_STANDARD 99)
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set(CMAKE_C_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_STANDARD 11)
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set(CMAKE_CXX_STANDARD_REQUIRED True)
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# Set some global flags
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add_compile_definitions(
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_CRT_SECURE_NO_WARNINGS=1
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ASSET_PREFIX="../assets/"
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)
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# Do initial set up depending on the build target type.
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if(TARGET_TYPE STREQUAL test)
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set(TARGET_NAME test)
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elseif(TARGET_TYPE STREQUAL game)
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set(TARGET_NAME ${TARGET_GAME})
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else()
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message(FATAL_ERROR "Missing or invalid definition of TARGET_TYPE")
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endif()
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# Check game has been defined
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if(NOT DEFINED TARGET_GAME)
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message(FATAL_ERROR "Missing or invalid definition of TARGET_GAME")
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endif()
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# Set up the project
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project(${TARGET_NAME} C)
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add_executable(${PROJECT_NAME})
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# Variables
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set(ROOT_DIR "${CMAKE_SOURCE_DIR}")
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set(BUILD_DIR "${CMAKE_BINARY_DIR}")
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set(TOOLS_DIR "${ROOT_DIR}/tools")
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set(ASSETS_SOURCE_DIR "${ROOT_DIR}/assets")
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set(ASSETS_BUILD_DIR "${BUILD_DIR}/assets")
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set(TEMP_DIR "${BUILD_DIR}/temp")
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# Add global sources.
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add_subdirectory(lib)
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# Setup Platform specific libraries
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set(LIBS_PLATFORM "")
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if(NOT WIN32)
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list(APPEND LIBS_PLATFORM m)
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endif()
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# Include tools
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add_subdirectory(tools)
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# Include the client or the test tools
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if(TARGET_TYPE STREQUAL test)
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add_subdirectory(test)
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endif()
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# Set up shared assets
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tool_copy(shader_textured
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${ASSETS_SOURCE_DIR}/shared/shaders/textured.vert shaders/textured.vert
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${ASSETS_SOURCE_DIR}/shared/shaders/textured.frag shaders/textured.frag
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)
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tool_copy(shader_singlerenderlist
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${ASSETS_SOURCE_DIR}/shared/shaders/singlerenderlist.vert shaders/singlerenderlist.vert
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${ASSETS_SOURCE_DIR}/shared/shaders/singlerenderlist.frag shaders/singlerenderlist.frag
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)
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tool_copy(font_opensans
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${ASSETS_SOURCE_DIR}/shared/fonts/opensans/OpenSans-Regular.ttf fonts/opensans/OpenSans-Regular.ttf
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${ASSETS_SOURCE_DIR}/shared/fonts/opensans/OpenSans-Bold.ttf fonts/opensans/OpenSans-Bold.ttf
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)
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tool_texture(texture_test
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${ASSETS_SOURCE_DIR}/shared/textures/test_texture.png textures/test_texture
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)
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tool_copy(locale_en
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${ASSETS_SOURCE_DIR}/locale/language/en-US.csv locale/language/en-US.csv
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)
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# Add actual game sources
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add_subdirectory(src)
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