Tiled sprite improvements!

This commit is contained in:
YourWishes committed 2023-05-14 19:06:37 -07:00
1 parent d603da50c7
commit a7aec06aec
13 files changed
+131 -57

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@@ -18,8 +18,8 @@ Texture * TextureRenderTarget::getTexture() {
void TextureRenderTarget::setSize(float_t width, float_t height) {
assertTrue(width > 0);
assertTrue(height > 0);
assertTrue(width != this->getWidth());
assertTrue(height != this->getHeight());
if(width == this->getWidth() && height == this->getHeight()) return;
// Delete old buffers.
if(this->rboId != -1) glDeleteRenderbuffers(1, &this->rboId);