Tiled sprite improvements!
This commit is contained in:
@ -45,7 +45,7 @@ void BitmapFont::buffer(
|
||||
size_t wordStart = 0;
|
||||
glm::vec2 xy0(0, 0);
|
||||
glm::vec2 tileSize =
|
||||
glm::vec2(tileset->getTileWidth(), tileset->getTileHeight()) *
|
||||
glm::vec2(tileset->getTileWidth(0), tileset->getTileHeight(0)) *
|
||||
(fontSize / this->getDefaultFontSize())
|
||||
;
|
||||
|
||||
@ -142,9 +142,9 @@ void BitmapFont::draw(Mesh *mesh, int32_t start, int32_t len) {
|
||||
}
|
||||
|
||||
float_t BitmapFont::getLineHeight(float_t fontSize) {
|
||||
return tileset->getTileHeight();
|
||||
return tileset->getTileHeight(0);
|
||||
}
|
||||
|
||||
float_t BitmapFont::getDefaultFontSize() {
|
||||
return tileset->getTileHeight();
|
||||
return tileset->getTileHeight(0);
|
||||
}
|
Reference in New Issue
Block a user