Lots of UI Component Updates

This commit is contained in:
2022-10-27 08:16:55 -07:00
parent d848fdb096
commit a7049ffc31
25 changed files with 387 additions and 56 deletions

View File

@ -16,7 +16,6 @@ std::shared_ptr<UICanvas> UICanvas::createCanvas(std::shared_ptr<Scene> scene) {
}
UICanvas::UICanvas(SceneItem &item) : SceneItemComponent(item) {
}
float_t UICanvas::getWidth() {
@ -27,6 +26,27 @@ float_t UICanvas::getHeight() {
return this->getGame().renderManager.getBackBuffer().getHeight();
}
void UICanvas::start() {
void UICanvas::onStart() {
std::cout << "Canvas event" << std::endl;
this->getGame().renderManager.getBackBuffer()
.eventRenderTargetResized.addListener(this, &UICanvas::onBackBufferResize)
;
}
void UICanvas::onBackBufferResize(
RenderTarget &target,
float_t width,
float_t height
) {
auto it = this->children.begin();
while(it != this->children.end()) {
(*it)->updatePositions();
++it;
}
}
UICanvas::~UICanvas() {
this->getGame().renderManager.getBackBuffer()
.eventRenderTargetResized.removeListener(this, &UICanvas::onBackBufferResize)
;
}

View File

@ -5,6 +5,7 @@
#pragma once
#include "scene/SceneItemComponent.hpp"
#include "display/RenderTarget.hpp"
namespace Dawn {
enum UIDrawType {
@ -16,6 +17,13 @@ namespace Dawn {
class UIComponent;
class UICanvas : public SceneItemComponent {
protected:
void onBackBufferResize(
RenderTarget &target,
float_t width,
float_t height
);
public:
static std::shared_ptr<UICanvas> createCanvas(
std::shared_ptr<Scene> scene
@ -37,6 +45,8 @@ namespace Dawn {
float_t getWidth();
float_t getHeight();
void start() override;
void onStart() override;
~UICanvas();
};
}