Prog ttf
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@ -66,9 +66,6 @@ NewTrueTypeFaceTexture::NewTrueTypeFaceTexture(
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info.bitmapPosition = glm::vec2(face->glyph->bitmap_left, -face->glyph->bitmap_top);
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info.textureY = y;
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char c2 = (char)c;
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if(c2 == 'H') {
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std::cout << "H" << std::endl;
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}
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this->characterData[c] = info;
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// Buffer the pixels, oh dear GOD there has to be a more efficient way.
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