VNSceneGen is more or less working
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@ -10,6 +10,7 @@ set(
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${DAWN_TOOL_SOURCES}
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${D}/SceneItemGenerator.cpp
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${D}/SceneAssetGenerator.cpp
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${D}/SceneGenerator.cpp
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${D}/SceneItemComponentGenerator.cpp
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CACHE INTERNAL
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79
src/dawntools/util/generator/SceneGenerator.cpp
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79
src/dawntools/util/generator/SceneGenerator.cpp
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@ -0,0 +1,79 @@
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// Copyright (c) 2023 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#include "SceneGenerator.hpp"
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using namespace Dawn;
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void SceneGenerator::generate(
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struct Scene *scene,
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struct ClassGenInfo &classInfo,
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struct MethodGenInfo &methodAssets,
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struct MethodGenInfo &methodInit
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) {
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classInfo.clazz = scene->name;
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classInfo.constructorArgs = "DawnGame *game";
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classInfo.extendArgs = "game";
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std::string baseClassName = "Scene";
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// Determine extends
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if(scene->extend.empty()) {
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classInfo.includes.push_back("scene/Scene.hpp");
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} else {
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classInfo.includes.push_back(scene->extend + ".hpp");
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// Get last slash of scene->extend
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auto lastSlash = scene->extend.find_last_of('/');
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baseClassName = scene->extend;
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if(lastSlash != std::string::npos) {
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baseClassName = scene->extend.substr(lastSlash + 1);
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}
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}
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classInfo.extend = baseClassName;
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methodAssets.name = "getRequiredAssets";
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methodAssets.isOverride = true;
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methodAssets.type = "std::vector<Asset*>";
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line(&methodAssets.body, "auto assMan = &this->game->assetManager;", "");
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methodInit.name = "stage";
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methodInit.isOverride = true;
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if(scene->extend.empty()) {
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line(&methodAssets.body, "std::vector<Asset*> assets;", "");
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} else {
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line(&methodAssets.body, "std::vector<Asset*> assets = " + baseClassName + "::getRequiredAssets();", "");
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line(&methodInit.body, baseClassName + "::stage();", "");
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}
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// Generate
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int32_t assetNumber = 0;
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int32_t childNumber = 0;
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int32_t componentNumber = 0;
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std::map<std::string, std::string> assetMap;
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auto sceneItems = scene->items.begin();
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while(sceneItems != scene->items.end()) {
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SceneItemGenerator::generate(
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assetNumber,
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componentNumber,
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childNumber,
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assetMap,
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classInfo.includes,
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&classInfo.publicProperties,
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&methodInit.body,
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&methodAssets.body,
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"",
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"this",
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&(*sceneItems),
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""
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);
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++sceneItems;
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}
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// Seal methods
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line(&methodAssets.body, "return assets;", "");
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}
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21
src/dawntools/util/generator/SceneGenerator.hpp
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21
src/dawntools/util/generator/SceneGenerator.hpp
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@ -0,0 +1,21 @@
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// Copyright (c) 2023 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "util/parser/SceneParser.hpp"
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#include "SceneItemGenerator.hpp"
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#include "util/CodeGen.hpp"
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namespace Dawn {
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class SceneGenerator : public CodeGen {
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public:
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static void generate(
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struct Scene *scene,
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struct ClassGenInfo &classInfo,
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struct MethodGenInfo &methodAssets,
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struct MethodGenInfo &methodInit
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);
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};
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}
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