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@ -1,60 +1,60 @@
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// Copyright (c) 2023 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#include "VnSceneGen.hpp"
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using namespace Dawn;
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std::vector<std::string> VnSceneGen::getRequiredFlags() {
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return std::vector<std::string>{ "input", "output", "language-out" };
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}
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int32_t VnSceneGen::start() {
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// Open input file.
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File file(flags["input"]);
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std::string buffer;
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if(!file.readString(&buffer)) {
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std::cout << "Failed to read scene " << file.filename << std::endl;
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return 1;
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}
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// Parse XML
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Xml xml = Xml::load(buffer);
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std::string error;
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struct RootInformation info;
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auto ret = (RootParser()).parse(&xml, &info, &error);
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if(ret != 0) {
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std::cout << error << std::endl;
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return ret;
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}
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std::vector<std::string> lines;
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RootGen::generate(&lines, &info, "");
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// Generate buffer
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std::string bufferOut;
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auto itLine = lines.begin();
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while(itLine != lines.end()) {
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bufferOut += *itLine + "\n";
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++itLine;
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}
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// Finished with XML data, now we can write data out.
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File fileOut(flags["output"] + ".hpp");
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if(!fileOut.mkdirp()) {
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std::cout << "Failed to make scene output dir" << std::endl;
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return 1;
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}
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if(!fileOut.writeString(bufferOut)) {
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std::cout << "Failed to generate scene " << fileOut.filename << std::endl;
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return 1;
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}
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// Now dump out the language strings to be picked up later.
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ret = languageSaveStrings(flags["language-out"], info.strings);
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if(ret != 0) return ret;
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return 0;
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// Copyright (c) 2023 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#include "VnSceneGen.hpp"
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using namespace Dawn;
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std::vector<std::string> VnSceneGen::getRequiredFlags() {
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return std::vector<std::string>{ "input", "output", "language-out" };
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}
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int32_t VnSceneGen::start() {
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// Open input file.
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File file(flags["input"]);
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std::string buffer;
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if(!file.readString(&buffer)) {
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std::cout << "Failed to read scene " << file.filename << std::endl;
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return 1;
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}
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// Parse XML
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Xml xml = Xml::load(buffer);
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std::string error;
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struct RootInformation info;
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auto ret = (RootParser()).parse(&xml, &info, &error);
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if(ret != 0) {
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std::cout << error << std::endl;
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return ret;
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}
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std::vector<std::string> lines;
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RootGen::generate(&lines, &info, "");
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// Generate buffer
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std::string bufferOut;
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auto itLine = lines.begin();
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while(itLine != lines.end()) {
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bufferOut += *itLine + "\n";
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++itLine;
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}
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// Finished with XML data, now we can write data out.
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File fileOut(flags["output"] + ".hpp");
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if(!fileOut.mkdirp()) {
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std::cout << "Failed to make scene output dir" << std::endl;
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return 1;
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}
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if(!fileOut.writeString(bufferOut)) {
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std::cout << "Failed to generate scene " << fileOut.filename << std::endl;
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return 1;
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}
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// Now dump out the language strings to be picked up later.
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ret = languageSaveStrings(flags["language-out"], info.strings);
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if(ret != 0) return ret;
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return 0;
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}
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