First pass memory tool
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		@@ -47,7 +47,7 @@ TrueTypeFaceTexture::TrueTypeFaceTexture(
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  // I'd love to just buffer straight to the GPU, but it seems that is a bit 
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  // unstable right now.
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  uint8_t *buffer = (uint8_t *)memoryFillWithZero(w * h * sizeof(uint8_t));
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  uint8_t *buffer = (uint8_t *)memoryAllocateEmpty(w * h, sizeof(uint8_t));
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  size_t offset = 0;
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  struct TrueTypeCharacter info;
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