Improved the standardization of UI
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@ -127,8 +127,7 @@ void RenderPipeline::renderUI(
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// Clear / Bind / Update the render target.
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renderTarget->bind();
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this->renderManager->setRenderFlags(
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RENDER_MANAGER_RENDER_FLAG_BLEND |
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RENDER_MANAGER_RENDER_FLAG_DEPTH_TEST
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RENDER_MANAGER_RENDER_FLAG_BLEND
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);
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// Prepare the UI Shader
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