Added shader param buffer support
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@ -10,5 +10,6 @@
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using namespace Dawn;
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Scene * Dawn::dawnGameGetInitialScene(DawnGame *game) {
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return new Scene1Prologue(game);
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// return new Scene1Prologue(game);
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return new HelloWorldScene(game);
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}
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@ -18,9 +18,8 @@ namespace Dawn {
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void stage() override {
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camera = Camera::create(this);
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camera->transform->lookAt(glm::vec3(100, 100, 100), glm::vec3(0, 0, 0));
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// cube = SimpleSpinningCubePrefab::create(this);
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camera->transform->lookAt(glm::vec3(3, 3, 3), glm::vec3(0, 0, 0));
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cube = SimpleSpinningCubePrefab::create(this);
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}
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std::vector<Asset*> getRequiredAssets() override {
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