Added shader param buffer support

This commit is contained in:
2023-05-24 23:07:09 -07:00
parent 66c4755ac5
commit a2669f6eb9
9 changed files with 213 additions and 10 deletions

View File

@ -10,5 +10,6 @@
using namespace Dawn;
Scene * Dawn::dawnGameGetInitialScene(DawnGame *game) {
return new Scene1Prologue(game);
// return new Scene1Prologue(game);
return new HelloWorldScene(game);
}

View File

@ -18,9 +18,8 @@ namespace Dawn {
void stage() override {
camera = Camera::create(this);
camera->transform->lookAt(glm::vec3(100, 100, 100), glm::vec3(0, 0, 0));
// cube = SimpleSpinningCubePrefab::create(this);
camera->transform->lookAt(glm::vec3(3, 3, 3), glm::vec3(0, 0, 0));
cube = SimpleSpinningCubePrefab::create(this);
}
std::vector<Asset*> getRequiredAssets() override {