Added some turn logic
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@ -14,6 +14,7 @@
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#define POKER_TURN_TYPE_BET 0x02
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#define POKER_TURN_TYPE_CALL 0x03
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#define POKER_TURN_TYPE_ALL_IN 0x04
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#define POKER_TURN_TYPE_CALL_ALL_IN 0x04
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#define POKER_TURN_TYPE_CHECK 0x05
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/** The turn that a player/the AI decided to do for its turn */
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@ -35,6 +36,24 @@ typedef struct {
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*/
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pokerturn_t pokerTurnGet(poker_t *poker, uint8_t playerIndex);
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/**
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* Perform the turn's action.
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*
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* @param poker Poker game instance.
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* @param player Player instance.
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* @param turn Turn to action.
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*/
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void pokerTurnAction(poker_t *poker, pokerplayer_t *player, pokerturn_t *turn);
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/**
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* Return a turn action for the player being out.
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*
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* @param poker Poker game instance.
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* @param player Player index.
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* @return A turn for an out action.
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*/
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pokerturn_t pokerTurnOut(poker_t *poker, uint8_t player);
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/**
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* Return a turn action for the given player to fold.
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*
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@ -45,13 +64,32 @@ pokerturn_t pokerTurnGet(poker_t *poker, uint8_t playerIndex);
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pokerturn_t pokerTurnFold(poker_t *poker, uint8_t player);
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/**
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* Perform the turn's action.
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* Perform a check as a player.
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*
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* @param poker Poker game instance.
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* @param player Player instance.
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* @param turn Turn to action.
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* @param player Player index for who is checking.
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* @return A turn for a check action.
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*/
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void pokerTurnAction(poker_t *poker, pokerplayer_t *player, pokerturn_t *turn);
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pokerturn_t pokerTurnCheck(poker_t *poker, uint8_t player);
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/**
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* Perform a call as a player
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*
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* @param poker Poker game instance.
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* @param player Player index who is calling.
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* @return A turn for a call action.
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*/
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pokerturn_t pokerTurnCall(poker_t *poker, uint8_t player);
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/**
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* Perform a bet as a player.
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*
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* @param poker Poker game instance.
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* @param playerIndex Player index who is betting.
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* @param chips Chips to raise by.
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* @return A turn for a bet action.
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*/
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pokerturn_t pokerTurnRaise(poker_t *poker, uint8_t playerIndex, int32_t chips);
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/**
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* Determine whether or not a player CAN check, given the current max bet and
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