This commit is contained in:
2023-06-23 16:33:53 -07:00
parent b1f16c80cf
commit a17cc8e30c
11 changed files with 50 additions and 91 deletions

View File

@ -10,56 +10,4 @@
<QuadMeshHost xy0="-0.78236397748, 1" xy1="0.78236397748, -1" />
<SimpleTexturedMaterial ref="bodyMaterial" />
</item>
<asset type="texture" name="texture_eth_face_day_anger" ref="faceDayAnger" />
<asset type="texture" name="texture_eth_face_day_confused" ref="faceDayConfused" />
<asset type="texture" name="texture_eth_face_day_eyeroll" ref="faceDayEyeroll" />
<asset type="texture" name="texture_eth_face_day_fear" ref="faceDayFear" />
<asset type="texture" name="texture_eth_face_day_happy" ref="faceDayHappy" />
<asset type="texture" name="texture_eth_face_day_haughty" ref="faceDayHaughty" />
<asset type="texture" name="texture_eth_face_day_neutral" ref="faceDayNeutral" />
<asset type="texture" name="texture_eth_face_day_sad" ref="faceDaySad" />
<asset type="texture" name="texture_eth_face_day_surprised" ref="faceDaySurprised" />
<asset type="texture" name="texture_eth_pose_day_back" ref="poseDayBack" />
<asset type="texture" name="texture_eth_pose_day_cross" ref="poseDayCross" />
<asset type="texture" name="texture_eth_pose_day_front" ref="poseDayFront" />
<asset type="texture" name="texture_eth_pose_day_hips" ref="poseDayHips" />
<asset type="texture" name="texture_eth_pose_day_neutral" ref="poseDayNeutral" />
<code type="properties">
StateProperty&lt;int32_t&gt; faceTile;
StateProperty&lt;int32_t&gt; poseTile;
</code>
<code type="init">
faceTile = 0;
poseTile = 0;
useEffect([&amp;]{
faceMaterial->texture = &amp;(
faceTile == 0 ? faceDayHappy->texture :
faceTile == 1 ? faceDayAnger->texture :
faceTile == 2 ? faceDayConfused->texture :
faceTile == 3 ? faceDayEyeroll->texture :
faceTile == 4 ? faceDayFear->texture :
faceTile == 5 ? faceDayHaughty->texture :
faceTile == 6 ? faceDayNeutral->texture :
faceTile == 7 ? faceDaySad->texture :
faceTile == 8 ? faceDaySurprised->texture :
faceDayHappy->texture
);
}, faceTile)();
useEffect([&amp;]{
bodyMaterial->texture = &amp;(
poseTile == 0 ? poseDayBack->texture :
poseTile == 1 ? poseDayCross->texture :
poseTile == 2 ? poseDayFront->texture :
poseTile == 3 ? poseDayHips->texture :
poseTile == 4 ? poseDayNeutral->texture :
poseDayBack->texture
);
}, poseTile)();
</code>
</prefab>

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@ -4,4 +4,4 @@
# https://opensource.org/licenses/MIT
tool_scene(${CMAKE_CURRENT_LIST_DIR}/SceneBase.xml)
tool_vnscene(${CMAKE_CURRENT_LIST_DIR}/Scene1Prologue0.xml)
# tool_vnscene(${CMAKE_CURRENT_LIST_DIR}/Scene1Prologue0.xml)

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@ -1,23 +1,25 @@
<vnscene name="Scene1Prologue" extend="scenes/SceneBase">
<asset type="texture" name="texture_eth_face_day_anger" ref="faceDayAnger" />
<asset type="texture" name="texture_eth_pose_day_back" ref="poseDayBack" />
<events>
<set property="eth->faceMaterial->texture" to="&faceDayAnger->texture" type="Texture*" />
<set property="eth->faceMaterial->texture" to="&faceDayAnger->texture" type="Texture*" />
<set property="eth->faceMaterial->texture" to="&faceDayAnger->texture" type="Texture*" />
<text>
<string lang="en"><font style="italics">There is a bucket.</font></string>
</text>
<set property="eth->faceTile" to="1" type="int32_t" />
<text>
<string lang="en">It sways above your head like the mouth of a god. You are on Angelwood's best stage, and they are cheering for you, calling you their Queen, their Prom Queen.</string>
</text>
<!-- <set property="eth->faceSprite->tile" to="0" type="int32_t" /> -->
<text>
<string lang="en">And you are dead soon.</string>
</text>
<!-- <set property="eth->bodySprite->tile" to="3" type="int32_t" /> -->
<text>
<string lang="en">It's Prom Day. The metal bucket is swaying. Over you. Drenching your white pristine dress in guts and gore red. They aren't cheering anymore. They're gasping. But not screaming: oh, no, not in respectable Angelwood.</string>
</text>