A bit more code cleanup
This commit is contained in:
123
CMakeLists.txt
123
CMakeLists.txt
@ -40,109 +40,38 @@ set(TEMP_DIR "${BUILD_DIR}/temp")
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# Include tools
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add_subdirectory(tools)
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# Now change sources depending on the target type
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# Include the client or the test tools
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if(TARGET_TYPE STREQUAL test)
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add_subdirectory(test)
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elseif(TARGET_TYPE STREQUAL game)
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# Set up shared assets
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# Shaders
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tool_copy(shader_textured
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${ASSETS_SOURCE_DIR}/shared/shaders/textured.vert shaders/textured.vert
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${ASSETS_SOURCE_DIR}/shared/shaders/textured.frag shaders/textured.frag
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)
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tool_copy(shader_singlerenderlist
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${ASSETS_SOURCE_DIR}/shared/shaders/singlerenderlist.vert shaders/singlerenderlist.vert
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${ASSETS_SOURCE_DIR}/shared/shaders/singlerenderlist.frag shaders/singlerenderlist.frag
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)
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# Fonts
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tool_copy(font_opensans
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${ASSETS_SOURCE_DIR}/shared/fonts/opensans/OpenSans-Regular.ttf fonts/opensans/OpenSans-Regular.ttf
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${ASSETS_SOURCE_DIR}/shared/fonts/opensans/OpenSans-Bold.ttf fonts/opensans/OpenSans-Bold.ttf
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)
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# Textures
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tool_texture(texture_test
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${ASSETS_SOURCE_DIR}/shared/textures/test_texture.png textures/test_texture
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)
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# Locales
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tool_copy(locale_en
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${ASSETS_SOURCE_DIR}/locale/language/en-US.csv locale/language/en-US.csv
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)
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# Poker Game
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if(TARGET_GAME STREQUAL poker)
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add_compile_definitions(
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GAME_NAME="Penny's Poker"
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GAME_FILE="poker/game.h"
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GAME_TYPE=pokergame_t
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GAME_INIT=pokerGameInit
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GAME_UPDATE=pokerGameUpdate
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GAME_DISPOSE=pokerGameDispose
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GAME_VERSION=1.0
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)
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# Characters
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set(DIR_CHARS "${ASSETS_SOURCE_DIR}/poker/characters")
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tool_vn_character(vn_penny
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${DIR_CHARS}/penny/character.xml poker/characters/penny/sprite
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)
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tool_vn_character(vn_lucy
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${DIR_CHARS}/lucy/character.xml poker/characters/lucy/sprite
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)
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tool_vn_character(vn_julie
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${DIR_CHARS}/julie/character.xml poker/characters/julie/sprite
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)
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tool_vn_character(vn_sammy
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${DIR_CHARS}/sammy/character.xml poker/characters/sammy/sprite
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)
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tool_vn_character(vn_jenny
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${DIR_CHARS}/jenny/character.xml poker/characters/jenny/sprite
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)
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# World
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tool_texture(texture_pub
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${ASSETS_SOURCE_DIR}/poker/world/pub/pub_skywall.png poker/world/pub
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)
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tool_assets(
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shader_textured
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shader_singlerenderlist
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font_opensans
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texture_test
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texture_pub
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vn_penny
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vn_lucy
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vn_julie
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vn_sammy
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vn_jenny
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locale_en
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)
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elseif(TARGET_GAME STREQUAL sandbox)
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add_compile_definitions(
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GAME_NAME="Sandbox"
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GAME_VERSION=1.0
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)
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tool_assets(
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shader_textured
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font_opensans
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texture_test
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)
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endif()
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# Common Game Dependencies.
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add_dependencies(${PROJECT_NAME} assets )
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add_subdirectory(client)
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endif()
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# Add global sources.
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add_subdirectory(lib)
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# Set up shared assets
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tool_copy(shader_textured
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${ASSETS_SOURCE_DIR}/shared/shaders/textured.vert shaders/textured.vert
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${ASSETS_SOURCE_DIR}/shared/shaders/textured.frag shaders/textured.frag
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)
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tool_copy(shader_singlerenderlist
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${ASSETS_SOURCE_DIR}/shared/shaders/singlerenderlist.vert shaders/singlerenderlist.vert
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${ASSETS_SOURCE_DIR}/shared/shaders/singlerenderlist.frag shaders/singlerenderlist.frag
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)
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tool_copy(font_opensans
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${ASSETS_SOURCE_DIR}/shared/fonts/opensans/OpenSans-Regular.ttf fonts/opensans/OpenSans-Regular.ttf
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${ASSETS_SOURCE_DIR}/shared/fonts/opensans/OpenSans-Bold.ttf fonts/opensans/OpenSans-Bold.ttf
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)
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tool_texture(texture_test
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${ASSETS_SOURCE_DIR}/shared/textures/test_texture.png textures/test_texture
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)
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tool_copy(locale_en
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${ASSETS_SOURCE_DIR}/locale/language/en-US.csv locale/language/en-US.csv
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)
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# Add actual game sources
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add_subdirectory(src)
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