Created first version of UI Generator
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// Copyright (c) 2022 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#include "SimpleVNScene.hpp"
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#include "prefabs/ui/VisualNovelTextboxPrefab.hpp"
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using namespace Dawn;
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SimpleVNScene::SimpleVNScene(DawnGame *game) : Scene(game) {
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}
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std::vector<Asset*> SimpleVNScene::getRequiredAssets() {
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auto assMan = &this->game->assetManager;
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std::vector<Asset*> assets;
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vectorAppend(&assets, VisualNovelTextboxPrefab::getRequiredAssets(assMan));
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return assets;
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}
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void SimpleVNScene::stage() {
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auto assMan = &this->game->assetManager;
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// Camera
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this->camera = Camera::create(this);
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this->camera->transform->lookAt(
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glm::vec3(0, 0, 2),
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glm::vec3(0, 0, 0)
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);
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this->background = SimpleVisualNovelBackground::create(this);
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// Stage VN Items
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this->vnStage();
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// UI
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this->canvas = UICanvas::create(this);
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this->textbox = VisualNovelTextboxPrefab::create(this->canvas);
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// VN Manager
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auto vnManagerItem = this->createSceneItem();
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this->vnManager = vnManagerItem->addComponent<VisualNovelManager>();
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// Audio
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auto listenerItem = this->createSceneItem();
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this->audioListener = listenerItem->addComponent<AudioListener>();
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auto audioBackgroundItem = this->createSceneItem();
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vnManager->audioBackground = audioBackgroundItem->addComponent<AudioSource>();
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auto audioCharacterItem = this->createSceneItem();
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vnManager->audioCharacter = audioCharacterItem->addComponent<AudioSource>();
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// Fader (Drawn over the top of everything else)
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this->vnFader = VisualNovelFader::create(canvas);
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// Copyright (c) 2022 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#include "SimpleVNScene.hpp"
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#include "prefabs/ui/VisualNovelTextboxPrefab.hpp"
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using namespace Dawn;
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SimpleVNScene::SimpleVNScene(DawnGame *game) : Scene(game) {
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}
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std::vector<Asset*> SimpleVNScene::getRequiredAssets() {
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auto assMan = &this->game->assetManager;
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std::vector<Asset*> assets;
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vectorAppend(&assets, VisualNovelTextboxPrefab::getRequiredAssets(assMan));
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return assets;
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}
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void SimpleVNScene::stage() {
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auto assMan = &this->game->assetManager;
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// Camera
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this->camera = Camera::create(this);
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this->camera->transform->lookAt(
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glm::vec3(0, 0, 2),
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glm::vec3(0, 0, 0)
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);
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this->background = SimpleVisualNovelBackground::create(this);
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this->canvas = UICanvas::create(this);
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// Stage VN Items
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this->vnStage();
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// UI
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this->textbox = VisualNovelTextboxPrefab::create(this->canvas);
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// VN Manager
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auto vnManagerItem = this->createSceneItem();
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this->vnManager = vnManagerItem->addComponent<VisualNovelManager>();
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// Audio
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auto listenerItem = this->createSceneItem();
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this->audioListener = listenerItem->addComponent<AudioListener>();
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auto audioBackgroundItem = this->createSceneItem();
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vnManager->audioBackground = audioBackgroundItem->addComponent<AudioSource>();
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auto audioCharacterItem = this->createSceneItem();
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vnManager->audioCharacter = audioCharacterItem->addComponent<AudioSource>();
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// Fader (Drawn over the top of everything else)
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this->vnFader = VisualNovelFader::create(canvas);
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}
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