Improving tests.
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@ -17,12 +17,6 @@
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#define GLFW_PLATFORM_INPUT_MOUSE_X (inputsource_t)0xFF
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#define GLFW_PLATFORM_INPUT_MOUSE_Y (inputsource_t)0xFE
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/** The current running game state. */
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extern game_t *GAME_STATE;
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/** The GLFW Window Context Pointer */
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extern GLFWwindow *window;
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/**
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* Entry of the program
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* @return 0 if success, anything else for failure.
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