Testing the limits of the Canvas renderer
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@ -7,8 +7,8 @@
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#include "display/shader/Shader.hpp"
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namespace Dawn {
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#define UI_SHADER_QUAD_COUNT 32
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#define UI_SHADER_TEXTURE_COUNT 6
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#define UI_SHADER_QUAD_COUNT 1024
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#define UI_SHADER_TEXTURE_COUNT 16
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struct UIShaderQuad {
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glm::vec4 quad;
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