Fixed the colors
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@ -34,12 +34,7 @@ void BackBufferRenderTarget::setClearColor(struct Color color) {
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void BackBufferRenderTarget::clear(flag8_t clearFlags) {
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auto clear = this->clearColor.precision();
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glClearColor(
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clear.r,
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clear.g,
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clear.b,
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clear.a
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);
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glClearColor(clear.r, clear.g, clear.b, clear.a);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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}
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