Various changes
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@ -4,18 +4,18 @@
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "scenes/PixelVNScene.hpp"
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#include "visualnovel/scene/SimpleVNScene.hpp"
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#include "scenes/Scene_6.hpp"
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namespace Dawn {
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class Scene_5 : public PixelVNScene {
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class Scene_5 : public SimpleVNScene {
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protected:
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void vnStage() override {
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PixelVNScene::vnStage();
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}
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void onSceneEnded() {
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auto scene = new SubSceneRendererScene<Scene_6>(this->game);
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auto scene = new Scene_6(this->game);
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game->assetManager.queueSwap(
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scene->getRequiredAssets(), this->getRequiredAssets()
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);
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@ -25,12 +25,12 @@ namespace Dawn {
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}
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public:
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Scene_5(DawnGame *game) : PixelVNScene(game) {
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Scene_5(DawnGame *game) : SimpleVNScene(game) {
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}
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std::vector<Asset*> getRequiredAssets() override {
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std::vector<Asset*> assets = PixelVNScene::getRequiredAssets();
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std::vector<Asset*> assets = SimpleVNScene::getRequiredAssets();
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return assets;
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}
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