Cleaned some of the repo
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@ -1,53 +0,0 @@
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/**
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* Copyright (c) 2021 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "world.h"
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void holdemRenderWorldInit() {
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GAME_STATE.tablePrimitive = pokerTableCreate();
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GAME_STATE.tableTexture = assetTextureLoad("pokertable.png");
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}
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void holdemRenderWorld() {
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uint8_t i, j;
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pokerplayer_t *player;
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uint8_t seat;
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// Poker Table
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shaderUsePositionAndScale(GAME_STATE.shaderWorld,
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0, -0.01, 0,
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0, 0, 0,
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3.4, 3.4, 3.4
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);
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shaderUseTexture(GAME_STATE.shaderWorld, GAME_STATE.tableTexture);
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primitiveDraw(GAME_STATE.tablePrimitive, 0, -1);
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// Render the dealer and her hand
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holdemRenderPlayer(HOLDEM_GAME_SEAT_DEALER);
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for(i = 0x00; i < GAME_STATE.cardsFacing; i++) {
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holdemRenderCardForSeat(
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HOLDEM_GAME_SEAT_DEALER,
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GAME_STATE.cards[i],
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HOLDEM_GAME_CARD_SLOT_FLOP0 + i
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);
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}
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// Test
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for(i = 0x00; i < POKER_PLAYER_COUNT; i++) {
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player = GAME_STATE.players + i;
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seat = holdemRenderPlayerGetSeatForPlayer(i);
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holdemRenderPlayer(seat);
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if(player->state & POKER_PLAYER_STATE_SHOWING) continue;
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for(j = 0x00; j < player->cardCount; j++) {
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holdemRenderCardForSeat(seat, player->cards[j], HOLDEM_GAME_CARD_SLOT_HAND0+j);
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}
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}
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holdemRenderChip();
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}
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