Refactoring structs Part 1
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temp/action/flop.c
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50
temp/action/flop.c
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/**
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* Copyright (c) 2021 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "flop.h"
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pokeraction_t actionFlop() {
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return (pokeraction_t){
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.init = &actionFlopInit,
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.update = &actionFlopUpdate,
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.dispose = &actionFlopDispose
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};
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}
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void actionFlopInit(int32_t index, void *data) {
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uint8_t i, count;
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logText("Flop");
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// Look at the dealer
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// Do the flop
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// if(match->cardsFacing >= HOLDEM_DEALER_HAND) return;
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// Burn the card off the top
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GAME_STATE.deckSize -= 1;
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// Change count depending on facing
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count = GAME_STATE.cardsFacing == 0 ? 0x03 : 0x01;
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// Deal
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for(i = 0; i < count; i++) {
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cardDeal(GAME_STATE.deck, GAME_STATE.cards, GAME_STATE.deckSize, GAME_STATE.cardsFacing);
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GAME_STATE.deckSize -= 1;
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GAME_STATE.cardsFacing += 1;
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}
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// Next action
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pokerActionRemove(index);
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}
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void actionFlopUpdate(int32_t index, void *data) {
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}
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void actionFlopDispose(int32_t index, void *data) {
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pokerActionAdd(actionAi());
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}
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