Refactoring structs Part 1
This commit is contained in:
22
temp/action/ai.h
Normal file
22
temp/action/ai.h
Normal file
@ -0,0 +1,22 @@
|
||||
/**
|
||||
* Copyright (c) 2021 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include <dawn/dawn.h>
|
||||
#include "action.h"
|
||||
#include "flop.h"
|
||||
#include "../../debug/log.h"
|
||||
|
||||
typdef struct {
|
||||
uint8_t player;
|
||||
} actionaidata_t;
|
||||
|
||||
pokeraction_t actionAi();
|
||||
|
||||
void actionAiInit(int32_t index, void *data);
|
||||
void actionAiUpdate(int32_t index, void *data);
|
||||
void actionAiDispose(int32_t index, void *data);
|
Reference in New Issue
Block a user