Refactoring structs Part 1

This commit is contained in:
2021-05-20 22:20:52 -07:00
parent 17ddb4246a
commit 9bcf6223b6
56 changed files with 484 additions and 422 deletions

View File

@ -9,6 +9,7 @@
/**
* Create a tileset. Tilesets will be pre-divided to save performance later.
*
* @param tileset Tileset to init into.
* @param columns Count of columns.
* @param rows Count of rows.
* @param width Width of the tileset.
@ -17,9 +18,8 @@
* @param gapY Space between each row.
* @param borderX Space around the edge of the tileset.
* @param borderY Space around the edge of the tileset.
* @returns The tileset.
*/
tileset_t * tilesetCreate(
void tilesetInit(tileset_t *tileset,
int32_t columns, int32_t rows,
int32_t width, int32_t height,
int32_t gapX, int32_t gapY,
@ -34,9 +34,7 @@ tileset_t * tilesetCreate(
* @param row Y axis of the tileset.
* @returns The Tileset division.
*/
tilesetdiv_t tilesetGetDivision(tileset_t *tileset,
int32_t column, int32_t row
);
tilesetdiv_t tilesetGetDivision(tileset_t *tileset,int32_t column, int32_t row);
/**
* Cleans a previously created tileset