Technically refactored.
This commit is contained in:
@ -25,13 +25,8 @@ assetmanagerloaderdefinition_t ASSET_MANAGER_LOADERS[] = {
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},
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{
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&_assetManagerLoaderScaledTextureAsync,
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NULL,
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NULL
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},
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{
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&_assetManagerLoaderTextureScaleAsync,
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&_assetManagerLoaderTextureScaleSync,
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&_assetManagerLoaderTextureScaleDispose
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&_assetManagerLoaderScaledTextureSync,
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&_assetManagerLoaderScaledTextureDispose
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}
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};
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@ -48,15 +43,42 @@ void assetManagerInit(assetmanager_t *manager) {
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float assetManagerProgressGet(assetmanager_t *manager) {
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float done;
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uint8_t i;
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assetmanageritem_t *item;
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done = 0.0f;
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for(i = 0; i < manager->itemCount; i++) {
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if(!assetManagerItemIsFinished(manager->items + i)) continue;
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done++;
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item = manager->items + i;
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done += assetManagerItemIsFinished(
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item, ASSET_MANAGER_LOADERS + item->type
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) ? 1 : 0;
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}
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return done / ((float)manager->itemCount);
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}
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return done / ((float) manager->itemCount);
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float assetManagerProgressGetForHolder(
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assetmanager_t *manager, assetmanagerowner_t hold
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) {
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float done;
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uint8_t i, j, c;
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assetmanageritem_t *item;
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done = 0.0f;
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c = 0x00;
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for(i = 0; i < manager->itemCount; i++) {
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//Is this held by this holder?
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item = manager->items + i;
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for(j = 0; j < item->holderCount; j++) {
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if(item->holders[j] != hold) continue;
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c++;
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done += assetManagerItemIsFinished(
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item, ASSET_MANAGER_LOADERS + item->type
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) ? 1 : 0;
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break;
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}
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}
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// Is this thing even holding any assets to begin with?
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if(c == 0x00) return 1.0f;
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return done / (float)c;
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}
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assetmanagerowner_t assetManagerHolderCreate(assetmanager_t *man) {
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@ -215,328 +237,4 @@ void assetManagerUpdate(assetmanager_t *manager) {
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}
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manager->finished = assetManagerProgressGet(manager) >= 1.0f;
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}
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assetmanageritem_t * assetManagerItemGet(assetmanager_t *man, char *key) {
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uint8_t i;
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assetmanageritem_t *item;
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for(i = 0; i < man->itemCount; i++) {
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item = man->items + i;
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if(strcmp(item->key, key) == 0) return item;
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}
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return NULL;
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}
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assetmanageritem_t * assetManagerItemAdd(assetmanager_t *manager, char *key) {
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// Check if key already exists.
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assetmanageritem_t *item = manager->items + manager->itemCount++;
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item->state = ASSET_MANAGER_STATE_NOT_READY;
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memcpy(item->key, key, strlen(key) + 1);
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item->holderCount = 0x00;
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return item;
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}
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uint8_t assetManagerItemGetOrAddHolder(
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assetmanageritem_t *item, assetmanagerowner_t owner
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) {
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uint8_t i, firstEmpty;
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firstEmpty = 0xFF;
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for(i = 0; i < item->holderCount; i++) {
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if(item->holders[i] == owner) return i;
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if(firstEmpty == 0xFF && item->holders[i] == 0xFF) {
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firstEmpty = i;
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}
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}
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if(firstEmpty == 0xFF) firstEmpty = item->holderCount++;
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item->holders[firstEmpty] = owner;
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return firstEmpty;
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}
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bool assetManagerItemIsFinished(assetmanageritem_t *item) {
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// Sync done is always done
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if(item->state == ASSET_MANAGER_STATE_SYNC_DONE) return true;
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// Only check if ASYNC is done.
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if(item->state != ASSET_MANAGER_STATE_ASYNC_DONE) return false;
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// Does it need to still sync load?
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if(ASSET_MANAGER_LOADERS[item->type].loadSync == NULL) return true;
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return false;
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}
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// Font
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assetmanageritem_t * assetManagerLoadFont(
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assetmanager_t *manager, assetmanagerowner_t owner, char *fileName
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) {
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assetmanageritem_t *item;
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item = assetManagerItemGet(manager, fileName);
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if(item == NULL) {
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item = assetManagerItemAdd(manager, fileName);
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item->type = ASSET_MANAGER_TYPE_FONT;
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item->data.font.fileName = fileName;
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}
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assetManagerItemGetOrAddHolder(item, owner);
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return item;
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}
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bool _assetManagerLoaderFontAsync(assetmanageritem_t *item) {
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item->data.font.data = assetStringLoad(item->data.font.fileName);
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return item->data.font.data != NULL;
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}
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bool _assetManagerLoaderFontSync(assetmanageritem_t *item) {
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fontInit(&item->data.font.font, item->data.font.data);
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free(item->data.font.data);
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return true;
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}
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bool _assetManagerLoaderFontDispose(assetmanageritem_t *item) {
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fontDispose(&item->data.font.font);
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return true;
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}
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// Texture
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assetmanageritem_t * assetManagerLoadTexture(
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assetmanager_t *manager, assetmanagerowner_t owner, char *fileName
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) {
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assetmanageritem_t *item;
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item = assetManagerItemGet(manager, fileName);
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if(item == NULL) {
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item = assetManagerItemAdd(manager, fileName);
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item->type = ASSET_MANAGER_TYPE_TEXTURE;
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item->data.texture.fileName = fileName;
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}
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assetManagerItemGetOrAddHolder(item, owner);
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return item;
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}
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bool _assetManagerLoaderTextureAsync(assetmanageritem_t *item) {
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assetbuffer_t *buffer;
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int channels;
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stbi_io_callbacks OPENGL_STBI_CALLBACKS;
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buffer = assetBufferOpen(item->data.texture.fileName);
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if(buffer == NULL) return false;
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// Setup the interface for STBI
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OPENGL_STBI_CALLBACKS.read = &assetBufferRead;
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OPENGL_STBI_CALLBACKS.skip = &assetBufferSkip;
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OPENGL_STBI_CALLBACKS.eof = &assetBufferEnd;
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// Buffer the image
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channels = 0;
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item->data.texture.data = (pixel_t *)stbi_load_from_callbacks(
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&OPENGL_STBI_CALLBACKS, buffer,
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&item->data.texture.width, &item->data.texture.height,
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&channels, STBI_rgb_alpha
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);
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// Close the buffer
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assetBufferClose(buffer);
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if(item->data.texture.data == NULL) return false;
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return true;
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}
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bool _assetManagerLoaderTextureSync(assetmanageritem_t *item) {
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// Turn into a texture.
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textureInit(
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&item->data.texture.texture,
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item->data.texture.width,
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item->data.texture.height,
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item->data.texture.data
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);
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// Cleanup
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stbi_image_free(item->data.texture.data);
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return true;
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}
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bool _assetManagerLoaderTextureDispose(assetmanageritem_t *item) {
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textureDispose(&item->data.texture.texture);
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return true;
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}
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// Scaled Texture
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assetmanageritem_t * assetManagerLoadScaledTexture(
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assetmanager_t *manager, assetmanagerowner_t owner, char *path, char *file
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) {
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assetmanageritem_t *item;
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scaledtexture_t *st;
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char buffer[ASSET_MANAGER_ITEM_NAME_MAX];
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sprintf(buffer, "%s/%s", path, file);
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item = assetManagerItemGet(manager, buffer);
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if(item == NULL) {
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item = assetManagerItemAdd(manager, buffer);
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item->type = ASSET_MANAGER_TYPE_SCALED_TEXTURE;
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st = &item->data.scaledTexture.scaledTexture;
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st->scaleCount = 0;
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st->baseWidth = 0;
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st->baseHeight = 0;
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st->path = path;
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st->file = file;
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}
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assetManagerItemGetOrAddHolder(item, owner);
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return item;
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}
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bool _assetManagerLoaderScaledTextureAsync(assetmanageritem_t *item) {
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char buffer[128];
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char *xmlData;
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xml_t xml;
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xml_t *child;
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int16_t i, j;
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scaledtexture_t *st;
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st = &item->data.scaledTexture.scaledTexture;
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// Begin loading texture XML
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sprintf(buffer, "%s/%s.xml", st->path, st->file);
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xmlData = assetStringLoad(buffer);
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if(xmlData == NULL) return false;
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xmlLoad(&xml, xmlData);
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free(xmlData);
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// Parse root texture info
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i = xmlGetAttributeByName(&xml, "channels");
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st->channels = (uint8_t)atoi(xml.attributeDatas[i]);
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i = xmlGetAttributeByName(&xml, "width");
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st->baseWidth = (int16_t)atoi(xml.attributeDatas[i]);
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i = xmlGetAttributeByName(&xml, "height");
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st->baseHeight = (int16_t)atoi(xml.attributeDatas[i]);
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for(j = 0; j < xml.childrenCount; j++) {
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child = xml.children + j;
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i = xmlGetAttributeByName(child, "scale");
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st->scales[st->scaleCount].scale = (uint8_t)atoi(child->attributeDatas[i]);
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i = xmlGetAttributeByName(child, "width");
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st->scales[st->scaleCount].width = (int16_t)atoi(child->attributeDatas[i]);
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i = xmlGetAttributeByName(child, "height");
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st->scales[st->scaleCount].height = (int16_t)atoi(child->attributeDatas[i]);
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st->scaleCount++;
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}
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// Cleanup XML
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xmlDispose(&xml);
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return true;
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}
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// Texture Scale
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assetmanageritem_t * assetManagerLoadTextureScale(
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assetmanager_t *manager, assetmanagerowner_t owner,
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scaledtexture_t *st, uint8_t scale
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) {
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assetmanageritem_t *item;
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char buffer[ASSET_MANAGER_ITEM_NAME_MAX];
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sprintf(buffer, "%s/%s_%u", st->path, st->file, scale);
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item = assetManagerItemGet(manager, buffer);
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if(item == NULL) {
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item = assetManagerItemAdd(manager, buffer);
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item->type = ASSET_MANAGER_TYPE_SCALE_TEXTURE;
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item->data.scaleTexture.scale = scale;
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item->data.scaleTexture.scaledTexture = st;
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}
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assetManagerItemGetOrAddHolder(item, owner);
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return item;
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}
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bool _assetManagerLoaderTextureScaleAsync(assetmanageritem_t *item) {
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char buffer[128];
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scaledtexture_t *st;
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scaledtexturescale_t *sts;
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size_t length;
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st = item->data.scaleTexture.scaledTexture;
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sts = st->scales + item->data.scaleTexture.scale;
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// Get filename
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sprintf(buffer, "%s/%s_%i.texture", st->path, st->file, sts->scale);
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// Create some space
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length = assetRawLoad(buffer, NULL);
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if(length == 0) return false;
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item->data.scaleTexture.data = malloc(sizeof(pixel_t) * length);
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// Load
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length = assetRawLoad(buffer, (uint8_t *)item->data.scaleTexture.data);
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if(length == 0) {
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free(item->data.scaleTexture.data);
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return false;
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}
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return true;
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}
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bool _assetManagerLoaderTextureScaleSync(assetmanageritem_t *item) {
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scaledtexture_t *st;
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scaledtexturescale_t *sts;
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st = item->data.scaleTexture.scaledTexture;
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sts = st->scales + item->data.scaleTexture.scale;
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textureInit(
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&item->data.scaleTexture.texture,
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sts->width, sts->height,
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item->data.scaleTexture.data
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);
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free(item->data.scaleTexture.data);
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return true;
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}
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bool _assetManagerLoaderTextureScaleDispose(assetmanageritem_t *item) {
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textureDispose(&item->data.scaleTexture.texture);
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return true;
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}
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// Shader
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assetmanageritem_t * assetManagerLoadShader(
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assetmanager_t *manager, assetmanagerowner_t owner,
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char *fileVert, char *fileFrag
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) {
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assetmanageritem_t *item;
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char buffer[ASSET_MANAGER_ITEM_NAME_MAX];
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sprintf(buffer, "%s/%s", fileVert, fileFrag);
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item = assetManagerItemGet(manager, buffer);
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if(item == NULL) {
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item = assetManagerItemAdd(manager, buffer);
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item->type = ASSET_MANAGER_TYPE_SHADER;
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item->data.shader.fileVert = fileVert;
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item->data.shader.fileFrag = fileFrag;
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}
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assetManagerItemGetOrAddHolder(item, owner);
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return item;
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}
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bool _assetManagerLoaderShaderAsync(assetmanageritem_t *item) {
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item->data.shader.dataVert = assetStringLoad(item->data.shader.fileVert);
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if(item->data.shader.dataVert == NULL) return false;
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item->data.shader.dataFrag = assetStringLoad(item->data.shader.fileFrag);
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if(item->data.shader.dataFrag == NULL) {
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free(item->data.shader.fileVert);
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return false;
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}
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return true;
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}
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bool _assetManagerLoaderShaderSync(assetmanageritem_t *item) {
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shaderInit(
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&item->data.shader.shader,
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item->data.shader.dataVert,
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item->data.shader.dataFrag
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);
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free(item->data.shader.dataFrag);
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free(item->data.shader.dataVert);
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return true;
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}
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bool _assetManagerLoaderShaderDispose(assetmanageritem_t *item) {
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shaderDispose(&item->data.shader.shader);
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return true;
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}
|
@ -7,107 +7,12 @@
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#pragma once
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#include "../libs.h"
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#include "../display/font.h"
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#include "../display/texture.h"
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#include "../display/scaledtexture.h"
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#include "../display/shader/shader.h"
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#include "../engine/thread.h"
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#include "../util/array.h"
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#include "types/common.h"
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#include "loaders/font.h"
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#include "loaders/scaledtexture.h"
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#include "loaders/shader.h"
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#include "loaders/texture.h"
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#include "asset.h"
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#include "xml.h"
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#define ASSET_MANAGER_ITEMS_MAX 64
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#define ASSET_MANAGER_ITEM_NAME_MAX 96
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#define ASSET_MANAGER_HOLDERS_MAX 8
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#define ASSET_MANAGER_STATE_NOT_READY 0x00
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#define ASSET_MANAGER_STATE_PENDING 0x01
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#define ASSET_MANAGER_STATE_ASYNC_LOADING 0x02
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#define ASSET_MANAGER_STATE_ASYNC_ERROR 0x03
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#define ASSET_MANAGER_STATE_ASYNC_DONE 0x04
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#define ASSET_MANAGER_STATE_SYNC_LOADING 0x05
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#define ASSET_MANAGER_STATE_SYNC_ERROR 0x06
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#define ASSET_MANAGER_STATE_SYNC_DONE 0x07
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#define ASSET_MANAGER_TYPE_TEXTURE 0x00
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#define ASSET_MANAGER_TYPE_FONT 0x01
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#define ASSET_MANAGER_TYPE_SHADER 0x02
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#define ASSET_MANAGER_TYPE_SCALED_TEXTURE 0x03
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#define ASSET_MANAGER_TYPE_SCALE_TEXTURE 0x04
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// Loader Types
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typedef struct {
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font_t font;
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char *fileName;
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char *data;
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} assetmanagerfont_t;
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typedef struct {
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texture_t texture;
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char *fileName;
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int32_t width, height;
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pixel_t *data;
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} assetmanagertexture_t;
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typedef struct {
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scaledtexture_t scaledTexture;
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} assetmanagerscaledtexture_t;
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typedef struct {
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scaledtexture_t *scaledTexture;
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texture_t texture;
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uint8_t scale;
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pixel_t *data;
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} assetmanagerscaletexture_t;
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typedef struct {
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shader_t shader;
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char *fileVert;
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char *fileFrag;
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char *dataVert;
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char *dataFrag;
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} assetmanagershader_t;
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// Item
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typedef uint8_t assetmanagerowner_t;
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typedef union {
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assetmanagertexture_t texture;
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assetmanagershader_t shader;
|
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assetmanagerfont_t font;
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||||
assetmanagerscaledtexture_t scaledTexture;
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||||
assetmanagerscaletexture_t scaleTexture;
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} assetmanagerassetdata_t;
|
||||
|
||||
typedef struct {
|
||||
uint8_t type;
|
||||
uint8_t state;
|
||||
char key[ASSET_MANAGER_ITEM_NAME_MAX];
|
||||
assetmanagerassetdata_t data;
|
||||
assetmanagerowner_t holders[ASSET_MANAGER_HOLDERS_MAX];
|
||||
uint8_t holderCount;
|
||||
} assetmanageritem_t;
|
||||
|
||||
// Loader
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||||
typedef bool assetmanagerloader_t(assetmanageritem_t *item);
|
||||
|
||||
typedef struct {
|
||||
assetmanagerloader_t *loadAsync;
|
||||
assetmanagerloader_t *loadSync;
|
||||
assetmanagerloader_t *dispose;
|
||||
} assetmanagerloaderdefinition_t;
|
||||
|
||||
// Manager
|
||||
typedef struct {
|
||||
thread_t thread;
|
||||
bool finished;
|
||||
assetmanageritem_t items[ASSET_MANAGER_ITEMS_MAX];
|
||||
uint8_t itemCount;
|
||||
assetmanagerowner_t holders[ASSET_MANAGER_HOLDERS_MAX];
|
||||
uint8_t holderCount;
|
||||
bool running;
|
||||
} assetmanager_t;
|
||||
|
||||
// Constants
|
||||
extern assetmanagerloaderdefinition_t ASSET_MANAGER_LOADERS[];
|
||||
@ -128,12 +33,52 @@ void assetManagerInit(assetmanager_t *manager);
|
||||
*/
|
||||
float assetManagerProgressGet(assetmanager_t *manager);
|
||||
|
||||
assetmanagerowner_t assetManagerHolderCreate(assetmanager_t *man);
|
||||
void assetManagerHolderRelease(assetmanager_t *man, uint8_t hold);
|
||||
void assetManagerDisposeReleased(assetmanager_t *man);
|
||||
void assetManagerDispose(assetmanager_t *man);
|
||||
/**
|
||||
* Gets the progress of the assets for only those held by a specific holder.
|
||||
*
|
||||
* @param manager Manager to get the progress from
|
||||
* @param hold Holder to get the items progress from.
|
||||
* @return The percentage (0-1) of the loaded assets.
|
||||
*/
|
||||
float assetManagerProgressGetForHolder(
|
||||
assetmanager_t *manager, assetmanagerowner_t hold
|
||||
);
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
/**
|
||||
* Creates a holder for a given asset manager. Asset holders are kept track of
|
||||
* so that those who requests assets are responsible for those who free them. It
|
||||
* also ensures only the assets that are actually necessary are kept loaded in
|
||||
* memory at all times.
|
||||
*
|
||||
* @param man Asset manager in question
|
||||
* @return An asset manager owner ID.
|
||||
*/
|
||||
assetmanagerowner_t assetManagerHolderCreate(assetmanager_t *man);
|
||||
|
||||
/**
|
||||
* Release a previously reserved asset manager holder. This will (in turn) cause
|
||||
* all of the assets that manager was holding to also be released.
|
||||
*
|
||||
* @param man Asset manager holder to release for.
|
||||
* @param hold Holder to release.
|
||||
*/
|
||||
void assetManagerHolderRelease(assetmanager_t *man, assetmanagerowner_t hold);
|
||||
|
||||
/**
|
||||
* Disposes all assets that are not currently held (released assets). This can
|
||||
* only happen from the main thread due to synchronous assets such as Textures.
|
||||
*
|
||||
* @param man Manager to dispose.
|
||||
*/
|
||||
void assetManagerDisposeReleased(assetmanager_t *man);
|
||||
|
||||
/**
|
||||
* Completely dispose an asset manager. This will also completely dispose all
|
||||
* of the assets that this asset manager is holding.
|
||||
*
|
||||
* @param man Asset manager to dispose
|
||||
*/
|
||||
void assetManagerDispose(assetmanager_t *man);
|
||||
|
||||
/**
|
||||
* Begin asynchronously loading all of the assets
|
||||
@ -153,132 +98,3 @@ int32_t _assetManagerThread(thread_t *thread);
|
||||
* @param manager Manager to synchronously tick.
|
||||
*/
|
||||
void assetManagerUpdate(assetmanager_t *manager);
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/**
|
||||
* Retreive an exisitng asset manager item by its key.
|
||||
*
|
||||
* @param man Manager to get from
|
||||
* @param key Key to search for.
|
||||
* @return The matching asset manager item, or NULL if not found.
|
||||
*/
|
||||
assetmanageritem_t * assetManagerItemGet(assetmanager_t *man, char *key);
|
||||
|
||||
/**
|
||||
* Private method, simply adds an item to the manager and resets the state.
|
||||
*
|
||||
* @param manager Manager to add to.
|
||||
* @param key Key to use when adding.
|
||||
* @return The added and reset item.
|
||||
*/
|
||||
assetmanageritem_t * assetManagerItemAdd(assetmanager_t *manager, char *key);
|
||||
|
||||
/**
|
||||
* Add or get the index that a given holder has as a manager item.
|
||||
*
|
||||
* @param i Asset Item to check.
|
||||
* @param o Owner to get/add.
|
||||
* @return The index within the item that the owner is at.
|
||||
*/
|
||||
uint8_t assetManagerItemGetOrAddHolder(
|
||||
assetmanageritem_t *i, assetmanagerowner_t o
|
||||
);
|
||||
|
||||
/**
|
||||
* Checks if a given asset item is finished or not.
|
||||
*
|
||||
* @param item Item to check.
|
||||
* @return True if finished, otherwise false.
|
||||
*/
|
||||
bool assetManagerItemIsFinished(assetmanageritem_t *item);
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/**
|
||||
* Queue a font load onto the asset manager buffer.
|
||||
*
|
||||
* @param manager Manager to queue on to.
|
||||
* @param owner Owner ID requesting to load this resource.
|
||||
* @param font Font to push the result in to.
|
||||
* @param fileName Filename of the asset to load.
|
||||
* @return A pointer to the asset manager item for tracking.
|
||||
*/
|
||||
assetmanageritem_t * assetManagerLoadFont(
|
||||
assetmanager_t *manager, assetmanagerowner_t owner, char *fileName
|
||||
);
|
||||
|
||||
bool _assetManagerLoaderFontAsync(assetmanageritem_t *item);
|
||||
bool _assetManagerLoaderFontSync(assetmanageritem_t *item);
|
||||
bool _assetManagerLoaderFontDispose(assetmanageritem_t *item);
|
||||
|
||||
/**
|
||||
* Queue a texture load onto the asset manager buffer.
|
||||
*
|
||||
* @param manager Manager to queue on to.
|
||||
* @param owner Owner ID requesting to load this resource.
|
||||
* @param texture Texture to push the result in to.
|
||||
* @param fileName Texture filename to load.
|
||||
* @return A pointer to the asset manager item for tracking.
|
||||
*/
|
||||
assetmanageritem_t * assetManagerLoadTexture(
|
||||
assetmanager_t *manager, assetmanagerowner_t owner, char *fileName
|
||||
);
|
||||
|
||||
bool _assetManagerLoaderTextureAsync(assetmanageritem_t *item);
|
||||
bool _assetManagerLoaderTextureSync(assetmanageritem_t *item);
|
||||
bool _assetManagerLoaderTextureDispose(assetmanageritem_t *item);
|
||||
|
||||
/**
|
||||
* Queue a scaled texture load asset to the asset manager buffer. This will not
|
||||
* actually load the texture, just the scaled texture information.
|
||||
*
|
||||
* @param manager Manager to queue on to.
|
||||
* @param owner Owner ID requesting to load this resource.
|
||||
* @param path Path of the texture files
|
||||
* @param file File name of the texture sets.
|
||||
* @return A pointer to the asset manager item for tracking.
|
||||
*/
|
||||
assetmanageritem_t * assetManagerLoadScaledTexture(
|
||||
assetmanager_t *manager, assetmanagerowner_t owner, char *path, char *file
|
||||
);
|
||||
|
||||
bool _assetManagerLoaderScaledTextureAsync(assetmanageritem_t *item);
|
||||
|
||||
/**
|
||||
* Load the given texture scale for a scaled texture.
|
||||
*
|
||||
* @param manager Manager to queue on to.
|
||||
* @param owner Owner ID requesting to load this resource.
|
||||
* @param st Scaled Texture to load in to.
|
||||
* @param text Texture to load the scale in to.
|
||||
* @param scale Scale to load.
|
||||
* @return A pointer to the asset manager item for tracking.
|
||||
*/
|
||||
assetmanageritem_t * assetManagerLoadTextureScale(
|
||||
assetmanager_t *manager, assetmanagerowner_t owner,
|
||||
scaledtexture_t *st, uint8_t scale
|
||||
);
|
||||
|
||||
bool _assetManagerLoaderTextureScaleAsync(assetmanageritem_t *item);
|
||||
bool _assetManagerLoaderTextureScaleSync(assetmanageritem_t *item);
|
||||
bool _assetManagerLoaderTextureScaleDispose(assetmanageritem_t *item);
|
||||
|
||||
/**
|
||||
* Queues a shader load onto the asset manager buffer.
|
||||
*
|
||||
* @param manager Manager to queue on to.
|
||||
* @param owner Owner ID requesting to load this resource.
|
||||
* @param shader Shader to push the result in to.
|
||||
* @param fileVert Vertex file in question to load.
|
||||
* @param fileFrag Fragment file in question to load.
|
||||
* @return A pointer to the asset manager item for tracking.
|
||||
*/
|
||||
assetmanageritem_t * assetManagerLoadShader(
|
||||
assetmanager_t *manager, assetmanagerowner_t owner,
|
||||
char *fileVert, char *fileFrag
|
||||
);
|
||||
|
||||
bool _assetManagerLoaderShaderAsync(assetmanageritem_t *item);
|
||||
bool _assetManagerLoaderShaderSync(assetmanageritem_t *item);
|
||||
bool _assetManagerLoaderShaderDispose(assetmanageritem_t *item);
|
39
src/file/loaders/font.c
Normal file
39
src/file/loaders/font.c
Normal file
@ -0,0 +1,39 @@
|
||||
/**
|
||||
* Copyright (c) 2021 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "font.h"
|
||||
|
||||
assetmanageritem_t * assetManagerLoadFont(
|
||||
assetmanager_t *manager, assetmanagerowner_t owner, char *fileName
|
||||
) {
|
||||
assetmanageritem_t *item;
|
||||
item = assetManagerItemGet(manager, fileName);
|
||||
if(item == NULL) {
|
||||
item = assetManagerItemAdd(manager, fileName);
|
||||
item->type = ASSET_MANAGER_TYPE_FONT;
|
||||
item->data.font.fileName = fileName;
|
||||
}
|
||||
assetManagerItemGetOrAddHolder(item, owner);
|
||||
|
||||
return item;
|
||||
}
|
||||
|
||||
bool _assetManagerLoaderFontAsync(assetmanageritem_t *item) {
|
||||
item->data.font.data = assetStringLoad(item->data.font.fileName);
|
||||
return item->data.font.data != NULL;
|
||||
}
|
||||
|
||||
bool _assetManagerLoaderFontSync(assetmanageritem_t *item) {
|
||||
fontInit(&item->data.font.font, item->data.font.data);
|
||||
free(item->data.font.data);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool _assetManagerLoaderFontDispose(assetmanageritem_t *item) {
|
||||
fontDispose(&item->data.font.font);
|
||||
return true;
|
||||
}
|
27
src/file/loaders/font.h
Normal file
27
src/file/loaders/font.h
Normal file
@ -0,0 +1,27 @@
|
||||
/**
|
||||
* Copyright (c) 2021 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "item.h"
|
||||
#include "../asset.h"
|
||||
|
||||
/**
|
||||
* Queue a font load onto the asset manager buffer.
|
||||
*
|
||||
* @param manager Manager to queue on to.
|
||||
* @param owner Owner ID requesting to load this resource.
|
||||
* @param font Font to push the result in to.
|
||||
* @param fileName Filename of the asset to load.
|
||||
* @return A pointer to the asset manager item for tracking.
|
||||
*/
|
||||
assetmanageritem_t * assetManagerLoadFont(
|
||||
assetmanager_t *manager, assetmanagerowner_t owner, char *fileName
|
||||
);
|
||||
|
||||
bool _assetManagerLoaderFontAsync(assetmanageritem_t *item);
|
||||
bool _assetManagerLoaderFontSync(assetmanageritem_t *item);
|
||||
bool _assetManagerLoaderFontDispose(assetmanageritem_t *item);
|
57
src/file/loaders/item.c
Normal file
57
src/file/loaders/item.c
Normal file
@ -0,0 +1,57 @@
|
||||
/**
|
||||
* Copyright (c) 2021 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "item.h"
|
||||
|
||||
assetmanageritem_t * assetManagerItemGet(assetmanager_t *man, char *key) {
|
||||
uint8_t i;
|
||||
assetmanageritem_t *item;
|
||||
|
||||
for(i = 0; i < man->itemCount; i++) {
|
||||
item = man->items + i;
|
||||
if(strcmp(item->key, key) == 0) return item;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
assetmanageritem_t * assetManagerItemAdd(assetmanager_t *manager, char *key) {
|
||||
// Check if key already exists.
|
||||
assetmanageritem_t *item = manager->items + manager->itemCount++;
|
||||
item->state = ASSET_MANAGER_STATE_NOT_READY;
|
||||
memcpy(item->key, key, strlen(key) + 1);
|
||||
item->holderCount = 0x00;
|
||||
return item;
|
||||
}
|
||||
|
||||
uint8_t assetManagerItemGetOrAddHolder(
|
||||
assetmanageritem_t *item, assetmanagerowner_t owner
|
||||
) {
|
||||
uint8_t i, firstEmpty;
|
||||
firstEmpty = 0xFF;
|
||||
|
||||
for(i = 0; i < item->holderCount; i++) {
|
||||
if(item->holders[i] == owner) return i;
|
||||
if(firstEmpty == 0xFF && item->holders[i] == 0xFF) {
|
||||
firstEmpty = i;
|
||||
}
|
||||
}
|
||||
|
||||
if(firstEmpty == 0xFF) firstEmpty = item->holderCount++;
|
||||
item->holders[firstEmpty] = owner;
|
||||
return firstEmpty;
|
||||
}
|
||||
|
||||
bool assetManagerItemIsFinished(assetmanageritem_t *item, assetmanagerloaderdefinition_t *def) {
|
||||
// Sync done is always done
|
||||
if(item->state == ASSET_MANAGER_STATE_SYNC_DONE) return true;
|
||||
// Only check if ASYNC is done.
|
||||
if(item->state != ASSET_MANAGER_STATE_ASYNC_DONE) return false;
|
||||
// Does it need to still sync load?
|
||||
if(def->loadSync == NULL) return true;
|
||||
return false;
|
||||
}
|
49
src/file/loaders/item.h
Normal file
49
src/file/loaders/item.h
Normal file
@ -0,0 +1,49 @@
|
||||
/**
|
||||
* Copyright (c) 2021 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "../types/common.h"
|
||||
|
||||
/**
|
||||
* Retreive an exisitng asset manager item by its key.
|
||||
*
|
||||
* @param man Manager to get from
|
||||
* @param key Key to search for.
|
||||
* @return The matching asset manager item, or NULL if not found.
|
||||
*/
|
||||
assetmanageritem_t * assetManagerItemGet(assetmanager_t *man, char *key);
|
||||
|
||||
/**
|
||||
* Private method, simply adds an item to the manager and resets the state.
|
||||
*
|
||||
* @param manager Manager to add to.
|
||||
* @param key Key to use when adding.
|
||||
* @return The added and reset item.
|
||||
*/
|
||||
assetmanageritem_t * assetManagerItemAdd(assetmanager_t *manager, char *key);
|
||||
|
||||
/**
|
||||
* Add or get the index that a given holder has as a manager item.
|
||||
*
|
||||
* @param i Asset Item to check.
|
||||
* @param o Owner to get/add.
|
||||
* @return The index within the item that the owner is at.
|
||||
*/
|
||||
uint8_t assetManagerItemGetOrAddHolder(
|
||||
assetmanageritem_t *i, assetmanagerowner_t o
|
||||
);
|
||||
|
||||
/**
|
||||
* Checks if a given asset item is finished or not.
|
||||
*
|
||||
* @param item Item to check.
|
||||
* @param def Item type definition used for loading.
|
||||
* @return True if finished, otherwise false.
|
||||
*/
|
||||
bool assetManagerItemIsFinished(
|
||||
assetmanageritem_t *item, assetmanagerloaderdefinition_t *def
|
||||
);
|
123
src/file/loaders/scaledtexture.c
Normal file
123
src/file/loaders/scaledtexture.c
Normal file
@ -0,0 +1,123 @@
|
||||
/**
|
||||
* Copyright (c) 2021 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "scaledtexture.h"
|
||||
|
||||
assetmanageritem_t * assetManagerLoadScaledTexture(
|
||||
assetmanager_t *manager, assetmanagerowner_t owner,
|
||||
char *path, char *file, uint8_t scale
|
||||
) {
|
||||
assetmanageritem_t *item;
|
||||
texturescale_t *st;
|
||||
char buffer[ASSET_MANAGER_ITEM_NAME_MAX];
|
||||
|
||||
sprintf(buffer, "%s/%s_%u", path, file, scale);
|
||||
item = assetManagerItemGet(manager, buffer);
|
||||
|
||||
if(item == NULL) {
|
||||
item = assetManagerItemAdd(manager, buffer);
|
||||
item->type = ASSET_MANAGER_TYPE_SCALED_TEXTURE;
|
||||
item->data.scaledTexture.scale = scale;
|
||||
|
||||
st = &item->data.scaledTexture.textureScale;
|
||||
st->scaleCount = 0;
|
||||
st->baseWidth = 0;
|
||||
st->baseHeight = 0;
|
||||
st->path = path;
|
||||
st->file = file;
|
||||
}
|
||||
|
||||
assetManagerItemGetOrAddHolder(item, owner);
|
||||
return item;
|
||||
}
|
||||
|
||||
bool _assetManagerLoaderScaledTextureAsync(assetmanageritem_t *item) {
|
||||
char buffer[128];
|
||||
char *xmlData;
|
||||
xml_t xml;
|
||||
xml_t *child;
|
||||
int16_t i, j;
|
||||
texturescale_t *st;
|
||||
texturescalescale_t *sts;
|
||||
size_t length;
|
||||
|
||||
// TODO: This can be improved if we allow both asset dependencies and
|
||||
// dependency sibling adding
|
||||
|
||||
st = &item->data.scaledTexture.textureScale;
|
||||
|
||||
// Begin loading texture XML
|
||||
sprintf(buffer, "%s/%s.xml", st->path, st->file);
|
||||
|
||||
xmlData = assetStringLoad(buffer);
|
||||
if(xmlData == NULL) return false;
|
||||
xmlLoad(&xml, xmlData);
|
||||
free(xmlData);
|
||||
|
||||
// Parse root texture info
|
||||
i = xmlGetAttributeByName(&xml, "channels");
|
||||
st->channels = (uint8_t)atoi(xml.attributeDatas[i]);
|
||||
i = xmlGetAttributeByName(&xml, "width");
|
||||
st->baseWidth = (int16_t)atoi(xml.attributeDatas[i]);
|
||||
i = xmlGetAttributeByName(&xml, "height");
|
||||
st->baseHeight = (int16_t)atoi(xml.attributeDatas[i]);
|
||||
|
||||
for(j = 0; j < xml.childrenCount; j++) {
|
||||
child = xml.children + j;
|
||||
i = xmlGetAttributeByName(child, "scale");
|
||||
st->scales[st->scaleCount].scale = (uint8_t)atoi(child->attributeDatas[i]);
|
||||
i = xmlGetAttributeByName(child, "width");
|
||||
st->scales[st->scaleCount].width = (int16_t)atoi(child->attributeDatas[i]);
|
||||
i = xmlGetAttributeByName(child, "height");
|
||||
st->scales[st->scaleCount].height = (int16_t)atoi(child->attributeDatas[i]);
|
||||
st->scaleCount++;
|
||||
}
|
||||
|
||||
// Cleanup XML
|
||||
xmlDispose(&xml);
|
||||
|
||||
// Get the scale
|
||||
sts = st->scales + item->data.scaledTexture.scale;
|
||||
|
||||
// Get filename
|
||||
sprintf(buffer, "%s/%s_%i.texture", st->path, st->file, sts->scale);
|
||||
|
||||
// Create some space
|
||||
length = assetRawLoad(buffer, NULL);
|
||||
if(length == 0) return false;
|
||||
item->data.scaledTexture.data = malloc(sizeof(pixel_t) * length);
|
||||
|
||||
// Load
|
||||
length = assetRawLoad(buffer, (uint8_t *)item->data.scaledTexture.data);
|
||||
if(length == 0) {
|
||||
free(item->data.scaledTexture.data);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool _assetManagerLoaderScaledTextureSync(assetmanageritem_t *item) {
|
||||
texturescale_t *st;
|
||||
texturescalescale_t *sts;
|
||||
st = &item->data.scaledTexture.textureScale;
|
||||
sts = st->scales + item->data.scaledTexture.scale;
|
||||
|
||||
textureInit(
|
||||
&item->data.scaledTexture.texture,
|
||||
sts->width, sts->height,
|
||||
item->data.scaledTexture.data
|
||||
);
|
||||
|
||||
free(item->data.scaledTexture.data);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool _assetManagerLoaderScaledTextureDispose(assetmanageritem_t *item) {
|
||||
textureDispose(&item->data.scaledTexture.texture);
|
||||
return true;
|
||||
}
|
30
src/file/loaders/scaledtexture.h
Normal file
30
src/file/loaders/scaledtexture.h
Normal file
@ -0,0 +1,30 @@
|
||||
/**
|
||||
* Copyright (c) 2021 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "item.h"
|
||||
#include "../xml.h"
|
||||
#include "../asset.h"
|
||||
|
||||
/**
|
||||
* Load the given texture scale for a scaled texture.
|
||||
*
|
||||
* @param manager Manager to queue on to.
|
||||
* @param owner Owner ID requesting to load this resource.
|
||||
* @param path Path of the texture size sets
|
||||
* @param file Name of the texture that was generated.
|
||||
* @param scale Scale to load.
|
||||
* @return A pointer to the asset manager item for tracking.
|
||||
*/
|
||||
assetmanageritem_t * assetManagerLoadScaledTexture(
|
||||
assetmanager_t *manager, assetmanagerowner_t owner,
|
||||
char *path, char *file, uint8_t scale
|
||||
);
|
||||
|
||||
bool _assetManagerLoaderScaledTextureAsync(assetmanageritem_t *item);
|
||||
bool _assetManagerLoaderScaledTextureSync(assetmanageritem_t *item);
|
||||
bool _assetManagerLoaderScaledTextureDispose(assetmanageritem_t *item);
|
55
src/file/loaders/shader.c
Normal file
55
src/file/loaders/shader.c
Normal file
@ -0,0 +1,55 @@
|
||||
/**
|
||||
* Copyright (c) 2021 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "shader.h"
|
||||
|
||||
assetmanageritem_t * assetManagerLoadShader(
|
||||
assetmanager_t *manager, assetmanagerowner_t owner,
|
||||
char *fileVert, char *fileFrag
|
||||
) {
|
||||
assetmanageritem_t *item;
|
||||
char buffer[ASSET_MANAGER_ITEM_NAME_MAX];
|
||||
sprintf(buffer, "%s/%s", fileVert, fileFrag);
|
||||
item = assetManagerItemGet(manager, buffer);
|
||||
if(item == NULL) {
|
||||
item = assetManagerItemAdd(manager, buffer);
|
||||
item->type = ASSET_MANAGER_TYPE_SHADER;
|
||||
item->data.shader.fileVert = fileVert;
|
||||
item->data.shader.fileFrag = fileFrag;
|
||||
}
|
||||
assetManagerItemGetOrAddHolder(item, owner);
|
||||
return item;
|
||||
}
|
||||
|
||||
bool _assetManagerLoaderShaderAsync(assetmanageritem_t *item) {
|
||||
item->data.shader.dataVert = assetStringLoad(item->data.shader.fileVert);
|
||||
if(item->data.shader.dataVert == NULL) return false;
|
||||
|
||||
item->data.shader.dataFrag = assetStringLoad(item->data.shader.fileFrag);
|
||||
if(item->data.shader.dataFrag == NULL) {
|
||||
free(item->data.shader.fileVert);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool _assetManagerLoaderShaderSync(assetmanageritem_t *item) {
|
||||
shaderInit(
|
||||
&item->data.shader.shader,
|
||||
item->data.shader.dataVert,
|
||||
item->data.shader.dataFrag
|
||||
);
|
||||
free(item->data.shader.dataFrag);
|
||||
free(item->data.shader.dataVert);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool _assetManagerLoaderShaderDispose(assetmanageritem_t *item) {
|
||||
shaderDispose(&item->data.shader.shader);
|
||||
return true;
|
||||
}
|
29
src/file/loaders/shader.h
Normal file
29
src/file/loaders/shader.h
Normal file
@ -0,0 +1,29 @@
|
||||
/**
|
||||
* Copyright (c) 2021 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "item.h"
|
||||
#include "../asset.h"
|
||||
|
||||
/**
|
||||
* Queues a shader load onto the asset manager buffer.
|
||||
*
|
||||
* @param manager Manager to queue on to.
|
||||
* @param owner Owner ID requesting to load this resource.
|
||||
* @param shader Shader to push the result in to.
|
||||
* @param fileVert Vertex file in question to load.
|
||||
* @param fileFrag Fragment file in question to load.
|
||||
* @return A pointer to the asset manager item for tracking.
|
||||
*/
|
||||
assetmanageritem_t * assetManagerLoadShader(
|
||||
assetmanager_t *manager, assetmanagerowner_t owner,
|
||||
char *fileVert, char *fileFrag
|
||||
);
|
||||
|
||||
bool _assetManagerLoaderShaderAsync(assetmanageritem_t *item);
|
||||
bool _assetManagerLoaderShaderSync(assetmanageritem_t *item);
|
||||
bool _assetManagerLoaderShaderDispose(assetmanageritem_t *item);
|
69
src/file/loaders/texture.c
Normal file
69
src/file/loaders/texture.c
Normal file
@ -0,0 +1,69 @@
|
||||
/**
|
||||
* Copyright (c) 2021 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "texture.h"
|
||||
|
||||
assetmanageritem_t * assetManagerLoadTexture(
|
||||
assetmanager_t *manager, assetmanagerowner_t owner, char *fileName
|
||||
) {
|
||||
assetmanageritem_t *item;
|
||||
item = assetManagerItemGet(manager, fileName);
|
||||
if(item == NULL) {
|
||||
item = assetManagerItemAdd(manager, fileName);
|
||||
item->type = ASSET_MANAGER_TYPE_TEXTURE;
|
||||
item->data.texture.fileName = fileName;
|
||||
}
|
||||
assetManagerItemGetOrAddHolder(item, owner);
|
||||
|
||||
return item;
|
||||
}
|
||||
|
||||
bool _assetManagerLoaderTextureAsync(assetmanageritem_t *item) {
|
||||
assetbuffer_t *buffer;
|
||||
int channels;
|
||||
stbi_io_callbacks OPENGL_STBI_CALLBACKS;
|
||||
|
||||
buffer = assetBufferOpen(item->data.texture.fileName);
|
||||
if(buffer == NULL) return false;
|
||||
|
||||
// Setup the interface for STBI
|
||||
OPENGL_STBI_CALLBACKS.read = &assetBufferRead;
|
||||
OPENGL_STBI_CALLBACKS.skip = &assetBufferSkip;
|
||||
OPENGL_STBI_CALLBACKS.eof = &assetBufferEnd;
|
||||
|
||||
// Buffer the image
|
||||
channels = 0;
|
||||
item->data.texture.data = (pixel_t *)stbi_load_from_callbacks(
|
||||
&OPENGL_STBI_CALLBACKS, buffer,
|
||||
&item->data.texture.width, &item->data.texture.height,
|
||||
&channels, STBI_rgb_alpha
|
||||
);
|
||||
|
||||
// Close the buffer
|
||||
assetBufferClose(buffer);
|
||||
if(item->data.texture.data == NULL) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool _assetManagerLoaderTextureSync(assetmanageritem_t *item) {
|
||||
// Turn into a texture.
|
||||
textureInit(
|
||||
&item->data.texture.texture,
|
||||
item->data.texture.width,
|
||||
item->data.texture.height,
|
||||
item->data.texture.data
|
||||
);
|
||||
|
||||
// Cleanup
|
||||
stbi_image_free(item->data.texture.data);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool _assetManagerLoaderTextureDispose(assetmanageritem_t *item) {
|
||||
textureDispose(&item->data.texture.texture);
|
||||
return true;
|
||||
}
|
27
src/file/loaders/texture.h
Normal file
27
src/file/loaders/texture.h
Normal file
@ -0,0 +1,27 @@
|
||||
/**
|
||||
* Copyright (c) 2021 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "item.h"
|
||||
#include "../asset.h"
|
||||
|
||||
/**
|
||||
* Queue a texture load onto the asset manager buffer.
|
||||
*
|
||||
* @param manager Manager to queue on to.
|
||||
* @param owner Owner ID requesting to load this resource.
|
||||
* @param texture Texture to push the result in to.
|
||||
* @param fileName Texture filename to load.
|
||||
* @return A pointer to the asset manager item for tracking.
|
||||
*/
|
||||
assetmanageritem_t * assetManagerLoadTexture(
|
||||
assetmanager_t *manager, assetmanagerowner_t owner, char *fileName
|
||||
);
|
||||
|
||||
bool _assetManagerLoaderTextureAsync(assetmanageritem_t *item);
|
||||
bool _assetManagerLoaderTextureSync(assetmanageritem_t *item);
|
||||
bool _assetManagerLoaderTextureDispose(assetmanageritem_t *item);
|
80
src/file/types/common.h
Normal file
80
src/file/types/common.h
Normal file
@ -0,0 +1,80 @@
|
||||
/**
|
||||
* Copyright (c) 2021 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "../../libs.h"
|
||||
#include "../engine/thread.h"
|
||||
#include "texture.h"
|
||||
#include "font.h"
|
||||
#include "shader.h"
|
||||
#include "scaledtexture.h"
|
||||
|
||||
#define ASSET_MANAGER_ITEMS_MAX 64
|
||||
#define ASSET_MANAGER_ITEM_NAME_MAX 96
|
||||
#define ASSET_MANAGER_HOLDERS_MAX 8
|
||||
|
||||
/** States */
|
||||
#define ASSET_MANAGER_STATE_NOT_READY 0x00
|
||||
#define ASSET_MANAGER_STATE_PENDING 0x01
|
||||
#define ASSET_MANAGER_STATE_ASYNC_LOADING 0x02
|
||||
#define ASSET_MANAGER_STATE_ASYNC_ERROR 0x03
|
||||
#define ASSET_MANAGER_STATE_ASYNC_DONE 0x04
|
||||
#define ASSET_MANAGER_STATE_SYNC_LOADING 0x05
|
||||
#define ASSET_MANAGER_STATE_SYNC_ERROR 0x06
|
||||
#define ASSET_MANAGER_STATE_SYNC_DONE 0x07
|
||||
|
||||
/** Type IDs */
|
||||
#define ASSET_MANAGER_TYPE_TEXTURE 0x00
|
||||
#define ASSET_MANAGER_TYPE_FONT 0x01
|
||||
#define ASSET_MANAGER_TYPE_SHADER 0x02
|
||||
#define ASSET_MANAGER_TYPE_SCALED_TEXTURE 0x03
|
||||
|
||||
// Owner
|
||||
typedef uint8_t assetmanagerowner_t;
|
||||
|
||||
// Union of all the manager types
|
||||
typedef union {
|
||||
assetmanagertexture_t texture;
|
||||
assetmanagershader_t shader;
|
||||
assetmanagerfont_t font;
|
||||
assetmanagerscaledtexture_t scaledTexture;
|
||||
} assetmanagerassetdata_t;
|
||||
|
||||
// Item Type
|
||||
typedef struct {
|
||||
uint8_t type;
|
||||
uint8_t state;
|
||||
char key[ASSET_MANAGER_ITEM_NAME_MAX];
|
||||
assetmanagerassetdata_t data;
|
||||
assetmanagerowner_t holders[ASSET_MANAGER_HOLDERS_MAX];
|
||||
uint8_t holderCount;
|
||||
} assetmanageritem_t;
|
||||
|
||||
// Loader
|
||||
typedef bool assetmanagerloader_t(assetmanageritem_t *item);
|
||||
|
||||
// Loader Definition
|
||||
typedef struct {
|
||||
assetmanagerloader_t *loadAsync;
|
||||
assetmanagerloader_t *loadSync;
|
||||
assetmanagerloader_t *dispose;
|
||||
} assetmanagerloaderdefinition_t;
|
||||
|
||||
|
||||
|
||||
// Manager
|
||||
typedef struct {
|
||||
thread_t thread;
|
||||
bool finished;
|
||||
bool running;
|
||||
|
||||
assetmanageritem_t items[ASSET_MANAGER_ITEMS_MAX];
|
||||
uint8_t itemCount;
|
||||
|
||||
assetmanagerowner_t holders[ASSET_MANAGER_HOLDERS_MAX];
|
||||
uint8_t holderCount;
|
||||
} assetmanager_t;
|
15
src/file/types/font.h
Normal file
15
src/file/types/font.h
Normal file
@ -0,0 +1,15 @@
|
||||
/**
|
||||
* Copyright (c) 2021 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "../../display/font.h"
|
||||
|
||||
typedef struct {
|
||||
font_t font;
|
||||
char *fileName;
|
||||
char *data;
|
||||
} assetmanagerfont_t;
|
18
src/file/types/scaledtexture.h
Normal file
18
src/file/types/scaledtexture.h
Normal file
@ -0,0 +1,18 @@
|
||||
/**
|
||||
* Copyright (c) 2021 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "../../libs.h"
|
||||
#include "../../display/texture.h"
|
||||
#include "../../display/texturescale.h"
|
||||
|
||||
typedef struct {
|
||||
texturescale_t textureScale;
|
||||
texture_t texture;
|
||||
uint8_t scale;
|
||||
pixel_t *data;
|
||||
} assetmanagerscaledtexture_t;
|
16
src/file/types/shader.h
Normal file
16
src/file/types/shader.h
Normal file
@ -0,0 +1,16 @@
|
||||
// Copyright (c) 2021 Dominic Masters
|
||||
//
|
||||
// This software is released under the MIT License.
|
||||
// https://opensource.org/licenses/MIT
|
||||
|
||||
#pragma once
|
||||
#include "../../libs.h"
|
||||
#include "../../display/shader/shader.h"
|
||||
|
||||
typedef struct {
|
||||
shader_t shader;
|
||||
char *fileVert;
|
||||
char *fileFrag;
|
||||
char *dataVert;
|
||||
char *dataFrag;
|
||||
} assetmanagershader_t;
|
15
src/file/types/texture.h
Normal file
15
src/file/types/texture.h
Normal file
@ -0,0 +1,15 @@
|
||||
// Copyright (c) 2021 Dominic Masters
|
||||
//
|
||||
// This software is released under the MIT License.
|
||||
// https://opensource.org/licenses/MIT
|
||||
|
||||
#pragma once
|
||||
#include "../../libs.h"
|
||||
#include "../../display/texture.h"
|
||||
|
||||
typedef struct {
|
||||
texture_t texture;
|
||||
char *fileName;
|
||||
int32_t width, height;
|
||||
pixel_t *data;
|
||||
} assetmanagertexture_t;
|
Reference in New Issue
Block a user